
In this episode, I interview
Vincent Baker of Lumpley Games
about his
first published roleplaying game,
kill puppies for satan.
This was kind of a
silly one, as many of the questions I'd ordinarily ask a
little weird in this
context. You'll see.
This episode is 01:01:48 long and 84.8 MB
big.
01:36: What is
kill puppies for satan?
02:39: "It
is extremely mean to Vampire: The
Masquerade."
03:33: Obligatory
Forge reference
04:57: Conpulsion in Edinburgh
and the kpfs resurgence
05:31: Malcolm
Craig (of Contested Ground Studios)
05:45: kpfs 2nd
edition?
05:35: Ralph Steadman
06:36: How does
the game work mechanically?
10:03: A bunch of
different kinds of NPCs
11:25: Meguey
Baker (of Night Sky Games)
12:11: A parody
of gamers or a certain kind of game?
12:44: Alas, now
the 23rd hit on Google
12:57: kpfs hate mail site
16:27: Trying to
get back to mechanics, conflict or tasky?
18:17: How indie
is kpfs?
20:45: Why did
you design the game?
22:59: The Lumpley
Principle
27:58: kpfs is also self-parody
28:17: Comparing Vampire and Ars Magica
30:13: A reading from kpfs: A character sheet for a vampire
34:30: Playtesting? Fuck no!
34:51: The evil hamster wheel, a mechanic which coincidentally
worked fine
38:52: kpfs saves lives
42:17: kpfs and the Columbine
Massacre
42:40: The kpfs gun rules
43:32: Why Vincent doesn't run the game anymore
45:54: The DNA that kpfs shares with Poison'd
47:11: Angry threads sell games
48:33: Ron Edwards:
"You make games about the morality of people you don't think are
moral."
50:33: Is kpfs a success?
Closing song is Bridge Over
Troubled Squatter by the Hub City
Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/