The Independent Insurgency
Interviews from the indie game design world.

Categories

general
podcasts

Archives

2009
January
March
April
May
June
July
August

2008
January
February
March
April
May
June
July
August
October
November
December

2007
December

November 2009
S M T W T F S
     
1234567
891011121314
15161718192021
22232425262728
2930

Syndication

In this episode I talk with Kat and Michael Miller about their upcoming
game, Serial. Serial, which will be published by Incarnadine Press, is a 
game based on true crime investigations of serial killers. The game is 
careful to focus most of the interest on the victims of these crimes rather 
than the cops or the killer. In fact, no one plays the killer. It's an exciting 
and interesting game that I enjoyed playing. 

This episode is 80.9 MB big and 58:55 long.

01:14: "A game about the horrors of serial murder."
02:30: The Forensic Files and City Confidential TV shows
03:50: Dreamation (A convention from Double Exposure)
06:03: An overview of how Serial works
09:42: The chains of evidence system
13:10: Rules, re-summarized
16:20: "Not really" a GM in the game
17:07: Design goals replicating fiction?
18:04: The Boston Strangler
18:47: The BTK Killer
19:43: Killers in Serial aren't "cool, sexy outsiders" (from Vincent Baker on Episode 10)
21:49: What happens if you run out of victims?
22:34: Serial attempts to make an experience that is unique to roleplaying rather than emulative of another genre
23:22: Serial is a one-shot game
23:45: Compassion fatigue
25:02: Serial will be presented as a CD with included reference material
25:46: Russell Collins is doing the music for Serial
27:48: With Great Power
28:34: Serial is "done in one" gaming (from Michael O'Sullivan on Episode 9)
29:25: Unofficial estimated cost of Serial
30:06: Sons of Kryos thread including discussion of audio delivery of RPG rules
32:15: Why design this game?
33:25: Any other designs arise out of Serial?
35:20: The Czege Principle (named after Paul Czege)
37:18: Who did you steal from the most?
38:02: Acts of Evil by Paul Czege
38:38: My Life with Master
38:53: InSpectres
39:15: Michael's game, Discernment, in the No Press Anthology
39:22: Division of labor in the design process
40:56: Lessons learned from playtesting
43:17: Anything you had to drop that you wish you didn't?
45:59: The hardest thing to fix
46:34: Don Corchran
48:34: How to press CDs, the new frontier
51:48: "This is Not a Pipe"
51:52: Two definitions of success for Serial
53:52: Spirit of the Century
55:20: Illusionism
55:44: Planned (hoped-for) release date

 

Closing song is Skinhead Boi by the Hub City Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/

Direct download: independent-insurgency-011.mp3
Category: podcasts -- posted at: 10:38 PM
Comments[0]