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<channel>
<title>The Independent Insurgency</title>
<link>http://independentinsurgency.com</link>
<description>Interviews from the indie game design world.</description>
<language>en</language>
<managingEditor>rob.bohl@gmail.com (Robert Bohl)</managingEditor>
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<webMaster>podcasts@libsyn.com (Liberated Syndication)</webMaster>
<lastBuildDate>Tue, 30 Jun 2009 22:30:00 GMT</lastBuildDate>
<ttl>180</ttl>
<itunes:subtitle>Interviews from the bleeding edge of RPG design.</itunes:subtitle>
<itunes:summary>Roleplaying game author Robert Bohl interviews independent RPG creators about their games, publishing experiences, and design process on his Design Episodes. In the Talk To Me Now feature, he has shorter conversations with gamers about their opinions and experiences playing indie RPGs.

(Logo courtesy of Daniel Solis: http://danielsolis.com/ )</itunes:summary>
<itunes:category text="Games &amp; Hobbies">
	<itunes:category text="Other Games" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" />
<itunes:keywords>rpgs, roleplaying, role playing, roleplaying games, role playing games, indie rpgs, design, game, games, tabletop</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:owner>
<itunes:email>rob.bohl@gmail.com</itunes:email>
<itunes:name>Robert Bohl</itunes:name>
</itunes:owner>
<itunes:image href="http://libsyn.com/podcasts/independentinsurgency/images/icon.png" />
<image>
<url>http://libsyn.com/podcasts/independentinsurgency/images/icon.png</url>
<title>The Independent Insurgency</title>
<link>http://independentinsurgency.com</link>
</image>
<itunes:explicit>Yes</itunes:explicit>
<item>
<title>Episode 27: John Stavropoulos and Jim Sullivan on MonkeyDome</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=497935#</link>
<description><![CDATA[In this design <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-027.mp3">episode</a>, I talk to John Stavropoulos and Jim Sullivan of the <a href="http://imaginationsweatshop.com/">Imagination Sweatshop</a> (ISS) and <a href="http://nerdnyc.com/">NerdNYC</a> about their new <a href="http://imaginationsweatshop.com/?page_id=10">playstormed</a> gamein-a-jiffy for <a href="http://jiffycon.com/">JiffyCon</a> Greenfield June 09, <a href="http://imaginationsweatshop.com/?p=52">MonkeyDome</a>. MonkeyDome was a vast collaboration including Jim, John, Emily Care Boss (of <a href="http://www.blackgreengames.com/">Black and Green Games</a>), Jason Keeley, <a href="http://www.kevinallenjr.com/designmatters/Eppy.html">Epidiah Ravachol</a>,
and Terry Romero. It's a game where you see-saw between incredibly grim
and really wacky moments in a post-apocalyptic nightmare, and it's
available for free on the ISS website.<br/><br/>WARNING: The Independent Insurgency is an &quot;explicit&quot; podcast.<br/><br/>This episode is 56.2 MB big and 1:01:20 long.<br/><br/>00:59: I interviewed Eppy in the <a href="http://independentinsurgency.com/index.php?post_id=490586">last episode</a> about playstorming and MonkeyDome came up<br/>01:17: What's the game about?<br/>02:46: The game was designed in (almost less than) a week!<br/>08:11: The difference between funny and zany.<br/>10:22: Playable as an ongoing game?<br/>12:06: The mechanics<br/>19:52: What it means to learn a lesson<br/>21:02: Endgame<br/>25:14: The GameBlaster's Tools: The Fuel and the Fire<br/>26:03: World creation and what the characters do in the game<br/>29:02: Other games you came up with?<br/>30:20: Jim mentions a game idea that's a lot like Jason Morningstar's Fiasco (which he talked about on <a href="http://www.canonpuncture.com/2009/04/canon-puncture-66-jason-morningstar-on-fiasco/">Canon Puncture #66</a>)<br/>31:20: Who did you steal from?<br/>32:07: John is always inspired by Eppy's game <a href="http://tiltingatwindmills.net/buystuff.html">Dread</a><br/>34:00: What had to be dropped that you liked?<br/>34:44: The hardest thing to fix<br/>35:24: Playtesting<br/>36:43: <a href="http://imaginationsweatshop.com/?cat=27">Trial and Terror</a> is the prior game-in-a-Jiffy for JiffyCon game<br/>38:13: Division of labor and editing<br/>43:06: The ISS used a site called <a href="http://a.nnotate.com/">A.nnotate</a> which lets you upload a fully-laid-out document that others browse through and comment on<br/>44:06: What the art (by <a href="http://www.scottlameany.blogspot.com/">Scott LeMien</a> and John) is used for<br/>47:11: <a href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ">Luke Crane</a> loves John's flow chart<br/>48:05: Why this form factor?<br/>48:41: Marketing<br/>50:21: Branding and credit<br/>51:24: Defining success<br/>53:46: Selling the game<br/>56:58: The next JiffyCon may be paired with <a href="http://www.nexusevents.org/maulcon/">MaulCon</a><br/><br/>The closing song is Skins Don't Cry by <a href="http://hubcitystompers.com/">The Hub City Stompers</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Tue, 30 Jun 2009 22:30:00 GMT</pubDate>
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<itunes:duration>01:01:20</itunes:duration>
<itunes:keywords>games, rpgs, roleplaying games, indie, indie rpgs, story games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Grim or zany?</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 26: TTMN: Epidiah Ravachol on Playstorming</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=490586#</link>
<description><![CDATA[In this Talk To Me Now <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-026.mp3">episode</a>, I speak with <a href="http://www.kevinallenjr.com/designmatters/Eppy.html">Epidiah Ravachol</a>, writer of the best horror game I know of, <a href="http://www.tiltingatwindmills.net/dread/index.html">Dread</a>
about a style of game design which is a combination of playtesting and
brainstorming that he and some friends engage in (and, arguably,
invented) called <a href="http://imaginationsweatshop.com/?page_id=10">playstorming</a>.<br/><br/>This episode is 23.4 MB big and 25:34 long.<br/><br/>00:35: We're at the home of <a href="http://glyphpress.com/">Joshua A. C. Newman</a><br/>01:34: Playstorming developed between bouts of making hate with Jim Sullivan<br/>02:40: The first game playstormed (kinda) was <a href="http://imaginationsweatshop.com/?cat=6">Time and Temp</a><br/>03:49: The gamebearer<br/>05:36: Games in a Jiffy for <a href="http://jiffycon.com/">JiffyCon</a>: <a href="http://imaginationsweatshop.com/?cat=27">Trial and Terror</a> and MonkeyDome<br/>09:30: Techniques for successful playstorming?<br/>12:06: What do people get wrong about playstorming?<br/>13:00: The pitfalls of playstorming<br/>14:55: Joshua joins us, opening the door to discussing his game in development, Xenon:<br/>16:06: A list of games that have had some level of playstorming<br/>18:09: <a href="http://www.pantheonpress.com/">Jason Keeley</a> and John Stavropolous are seminal members of the Imagination Sweatshop, the group that they created to do playstorming<br/><br/>The outgoing song on this episode is <a href="http://www.youtube.com/watch?v=55AZRDkMZJs">Fuel</a> by Ani DiFranco from the album <a href="http://www.righteousbabe.com/ani/dilate/index.asp">Little Plastic Castles</a>.<br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 11 Jun 2009 20:29:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=490586#</guid>
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<itunes:duration>00:25:34</itunes:duration>
<itunes:keywords>games, rpgs, roleplaying games, indie, indie rpgs, story games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>I talk to Epidiah Ravachol, writer of Dread, about playstorming</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 25: TTMN: Vincent Baker on Clouds and Boxes</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=473352#</link>
<description><![CDATA[In this  Talk To Me Now <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-025.mp3">episode</a>, I speak with <a href="http://lumpley.com/">Vincent Baker</a>
about his &quot;cloud and box&quot; theory and accompanying diagrams explaining
his take on the interactions between fiction and real-world materials.
There are a series of posts on his blog about this: <a href="http://www.lumpley.com/archive/156.html">How RPG Rules Work</a>; <a href="http://www.lumpley.com/comment.php?entry=427">3 Resolution Systems</a>; <a href="http://www.lumpley.com/comment.php?entry=430">Scale, Depth, Clouds, Dice</a>; <a href="http://www.lumpley.com/comment.php?entry=431">cloud-to-cloud</a>; <a href="http://www.lumpley.com/comment.php?entry=432">A Moment of Judgment</a>; <a href="http://www.lumpley.com/comment.php?entry=433">Dice and Cloud, Mix and Match</a>; <a href="http://www.lumpley.com/comment.php?entry=434">GM fiat put to work for the good</a>; and <a href="http://www.lumpley.com/comment.php?entry=438">Dice &amp; Cloud: a Symmetry</a>.<br/><br/>This
is a longer TTMN episode than I intend them to be, usually, but I felt
there was enough worthwhile stuff here that going long was ok.<br/><br/>This episode is 53.7 MB big and 58:40 long.<br/><br/>01:36: What clouds and boxes are<br/>02:16: <a href="http://www.tao-games.com/">Ben Lehman</a> got excited on Vincent's blog<br/>04:02: The purpose of the diagrams<br/>06:12: The problem with traditional games <br/>10:00: Constructing a diagram via theater of the mind<br/>10:26: The problem with &quot;story games&quot; (he's talked about with me, <a href="http://glyphpress.com/talk/">Joshua A. C. Newman</a>, <a href="http://www.blackgreengames.com/">Emily Care Boss</a>, and Ben, about which he expects to get death threats)<br/>15:34: Where Vincent's interests are at now: rightward-pointing arrows (RPA)<br/>17:30: An example of RPA from Vincent's pirate game <a href="http://playcollective.org/?p=14">Poison'd</a><br/>22:23: My malformed objections<br/>24:08: The high ground example<br/>30:28: Danger or problem in focusing on RPA?<br/>30:51: The GM's attitude toward play<br/>35:41: A false ending<br/>42:35: The GM's role in <a href="http://www.lumpley.com/games/dogsources.html">Dogs in the Vineyard</a> is similar to what he found when running D&amp;D and what he wrote into <a href="http://www.lumpley.com/storming/">Storming the Wizard's Tower</a><br/>45:14: I'd like to see GMless games that employ RPA<br/>45:52: I played in a GMless game called Salt River that uses a version of <a href="http://web.archive.org/web/20041209151419/http://www.septemberquestion.org/lumpley/other.html">Otherkind dice</a><br/>51:25: Wherein I give up<br/>53:25: Apocalypse World is like super-Poison'd<br/><br/>The outgoing song on this episode is <a href="http://www.danah.org/Ani/Dilate/Superhero.html">Superhero</a> from the album <a href="http://www.righteousbabe.com/ani/dilate/index.asp">Dilate</a>.<br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Mon, 4 May 2009 01:41:00 GMT</pubDate>
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<itunes:duration>00:58:40</itunes:duration>
<itunes:keywords>games, rpgs, roleplaying games, indie, indie rpgs, story games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 25: TTMN: Vincent Baker on Clouds and Boxes</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 24: Julia Ellingboe on Tales of the Fisherman's Wife</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=456184#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-024.mp3">episode</a>, I talk to <a href="http://stone-baby.com/">Julia Bond Ellingboe</a> about her forthcoming game, <a href="http://stone-baby.com/?cat=17">Tales of the Fisherman's Wife</a>.
The game is set in medieval Japan and is a GMless game for telling
ghost stories. Our discussion includes handmaking books, the difficulty
of finding playtesters, and issues of appropriating others' culture.<br/><br/>WARNING: The Independent Insurgency is an &quot;explicit&quot; podcast.<br/><br/>This episode is 53.5 MB big and 58:25 long.<br/><br/>00:43: Set in the <a href="http://en.wikipedia.org/wiki/Edo_period">Edo period</a><br/>01:48: The mechanics have you playing <a href="http://en.wikipedia.org/wiki/War_cardgame">War</a><br/>08:15: The title comes from a famous painting, <a href="http://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife">The Dream of the Fisherman's Wife</a> by <a href="http://en.wikipedia.org/wiki/Hokusai">Katushika Hokusai</a><br/>09:11: Why design this game?<br/>11:20: Thematic links between card suits and fiction<br/>12:40: Is this an adult game?<br/>18:15: My <a href="http://independentinsurgency.com/index.php?post_id=442819">prior interview</a> with Carrie Bernstein<br/>19:29: What did you steal from?<br/>20:11: <a href="http://www.nightskygames.com/">1001 Nights</a> by <a href="http://www.fairgame-rpgs.com/comment.php?entry=8">Meguey Baker</a><br/>21:33: What did you have to change from the ashcan?<br/>24:13: What was difficult to fix?<br/>25:36: The trouble with getting playtesters<br/>26:37: <a href="http://jiffycon.com/">JiffyCon</a> and <a href="http://dexposure.com/">Double Exposure</a>'s Dreamation conventions<br/>27:26: Editing the book<br/>28:45: What use, art?<br/>30:36: Getting the game printed (<a href="http://www.collectivecopies.com/cchome.htm">Collective Copies</a>)<br/>31:37: Layout and design challenges<br/>35:19: Form factor<br/>37:27: Marketing the game<br/>38:05: <a href="http://www.ohmysensuality.com/">Oh My</a>, a &quot;Sensuality Shop&quot; that Julia would like to market the game in.<br/>39:09: What is success?<br/>44:06: Taking yourself out of the equation<br/>48:43: The cultural sensitivity issues around designing a game about a culture that you're not a part of<br/><br/>The closing song is Tocotta and Droog by <a href="http://hubcitystompers.com/">The Hub City Stompers</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Mon, 20 Apr 2009 00:09:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=456184#</guid>
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<itunes:duration>00:58:25</itunes:duration>
<itunes:keywords>games, rpgs, roleplaying games, indie, indie rpgs, story games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 24: Julia Ellingboe on Tales of the Fisherman's Wife</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 23: TTMN: Joshua A. C. Newman on Human Contact</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=451685#</link>
<description><![CDATA[This episode is 21.4 MB big and 23:44 long.<br/><br/>In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-023.mp3" class="snap_shots">episode</a>, I speak with <a href="http://glyphpress.com/talk/" class="snap_shots">Joshua A. C. Newman</a> about the <a href="http://www.lumpley.com/wicked.html" class="snap_shots">In A Wicked Age...</a> game we've been playing in with <a href="http://www.fairgame-rpgs.com/comment.php?entry=8" class="snap_shots">Meguey</a> and <a href="http://www.lumpley.com/" class="snap_shots">Vincent Baker</a>.
The game was about first contact between two human species at the
fictional level. At the gamey level, we were making a real effort to
make sure to provide world-fiction details, and we talk about that
impulse in this episode.<br/><br/>During the show, we talk about <a href="http://lumpley.com/apocalypse/" class="snap_shots">Apocalypse World</a>, <a href="http://www.blackgreengames.com/sis.html" class="snap_shots">Sign in Stranger</a>, <a href="http://glyphpress.com/shock/" class="snap_shots">shock:</a>, the <a href="http://www.random-generator.com/index.php?title=Human_Contact_oracle" class="snap_shots">oracle</a> for Human Contact, <a href="http://brilliantgameologists.com/" class="snap_shots">The Brilliant Gameologists</a>, and <a href="http://jiffycon.com/" class="snap_shots">JiffyCon</a>.<br/><br/>The outgoing song on this episode is <a href="http://indie-insurgent.livejournal.com/%E2%80%9Dhttp://www.last.fm/music/Ani+DiFranco/_/Subdivision%E2%80%9D">Subdivision</a> by Ani DiFranco from the album <a href="http://www.righteousbabe.com/store/prod_albums.asp?id=327" class="snap_shots">Revelling/Reckoning</a>. I like it for this 'cause it's got interesting synchronies with the topics that get brought up in our game.<br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/" class="snap_shots">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Mon, 6 Apr 2009 20:28:00 GMT</pubDate>
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<itunes:duration>00:23:44</itunes:duration>
<itunes:keywords>games, rpgs, roleplaying games, indie, indie rpgs, story games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 23: TTMN: Joshua A. C. Newman on Human Contact</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 22: Talk To Me Now: Carrie Bernstein on Quitting Gaming</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=442819#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-022.mp3">episode</a>,
I speak with Carrie Bernstein about how she fell away from the
roleplaying hobby. We discuss creativity, socialization, and the way
the culture views the hobby.<br/><br/>This episode is 18.5 MB big and 20:15 long.<br/><br/>NOTE:
This is the first in a new sub-series within The Independent Insurgency
that I'm calling &quot;Talk To Me Now.&quot; In this series, I'm going to have
brief conversations with friends (and sometimes strangers) about things
they are interested in or want to say about roleplaying games.<br/><br/>Going forward, these episodes will be marked as TTMN and my other episodes will be marked as Design Episodes (DE).<br/><br/>The outgoing song on this episode (as well as the incoming one for the series) is <a href="http://www.livejournal.com/preview/%E2%80%9Dhttp://www.danah.org/Ani/First/TalkToMeNow.html%E2%80%9D">Talk To Me Now</a> by Ani DiFranco from the album <a href="http://www.righteousbabe.com/store/prod_albums.asp?id=339">Ani DiFranco</a>.<br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Fri, 13 Mar 2009 05:41:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=442819#</guid>
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<itunes:duration>oo:2o:15</itunes:duration>
<itunes:keywords>games, rpgs, roleplaying games, indie, indie rpgs, story games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 22: Talk To Me Now: Carrie Bernstein on Quitting Gaming</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Tapped out on material</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=424096#</link>
<description><![CDATA[So right now, I have no material recorded for the show and it's getting to the point where it might be hard for me to keep up a biweekly schedule. I may have to dedicate far more time at cons to doing interviews if I'm going to avoid this in the future.<br/><br/>If you are (or know) an independent game designer within driving distance of Western MA, and you want to be on the show, please let me know. The show's email address is at gmail, and it's indie.insurgent there. You can also just email me if you know my address.<br/><br/>(I should note that I do not do Skype on my show, face-to-face interviews only.)<br/>]]></description>
<category>general</category>
<pubDate>Mon, 19 Jan 2009 15:23:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=424096#</guid>
<itunes:author>Robert Bohl</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Episode 21: Luke Crane and Jared Sorensen on FreeMarket</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=422706#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-021.mp3">episode</a>, I talk to <a href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Luke">Luke Crane</a> and <a href="http://www.memento-mori.com/">Jared Sorensen</a> about the game they've designed for <a href="http://en.wikipedia.org/wiki/Peter_Adkison">Peter Adkison</a> at <a href="http://www.hiddencitygames.com/">Hidden City Games</a>, <a href="http://www.projectdonut.com/">FreeMarket</a>
(previously known as &quot;Project Donut&quot;). FreeMarket is a transhumanist
science fiction game in which you try to gain prestige (&quot;flow&quot;) on a
Utopian space station.<br/><br/>Also, I had a cold.<br/><br/>Also, big news on the music front (scan down).<br/><br/>WARNING: The Independent Insurgency is an &quot;explicit&quot; podcast.<br/><br/>This episode is 64.8 MB big and 01:10:46 long.<br/><br/>00:01:08: The origin of the &quot;Project Donut&quot; working title<br/>00:04:00: What's it about?<br/>00:06:20: The primacy of cooperation<br/>00:07:17: <a href="http://en.wikipedia.org/wiki/Transhumanism">Transhumanism</a><br/>00:07:54: <a href="http://en.wikipedia.org/wiki/Blade_Runner">Blade Runner</a> (in case you didn't know)<br/>00:10:13: Jared claims FreeMarket is one of the first real science fiction games (and his explanation for what that means for <a href="http://www.glyphpress.com/shock/">shock: social science fiction</a> by <a href="http://www.glyphpress.com/">Joshua A.C. Newman</a>)<br/>00:10:58: What is science fiction?<br/>00:11:13: <a href="http://www.jgballard.com/">J.G. Ballard</a>'s three pillars of science fiction<br/>00:13:45: How the game works<br/>00:15:30: The game's concept of Flow reminds me of face rank in <a href="http://www.amazon.com/Extras-Uglies-Scott-Westerfeld/dp/1416951172/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1231801737&sr=8-1">Extras</a> by <a href="http://www.scottwesterfeld.com/">Scott Westerfeld</a><br/>00:15:43: <a href="http://craphound.com/">Cory Doctorow</a><br/>00:17:17: &quot;Deathing&quot; people<br/>00:19:35: Setting is built into the skills, and characters use the same game terms players do<br/>00:20:34: Division of labor<br/>00:21:29: <a href="http://en.wikipedia.org/wiki/Oldboy">Oldboy</a><br/>00:23:16: When I played FM, I created a Y.T. gene line for my character (from the book <a href="http://en.wikipedia.org/wiki/Snow_Crash">Snow Crash</a>)<br/>00:24:08: Luke ran a game of Jared's game <a href="http://www.memento-mori.com/lacuna/">Lacuna</a> for he and Peter<br/>00:25:36:  Luke and Jared would have liked to have done the <a href="http://www.bellasara.com/">Bella Sara</a> RPG<br/>00:27:28: The influence (or lack thereof) of other games<br/>00:32:07: <a href="http://www.geocities.com/year_of_the_fish/home.html">Rebekah &quot;Spyder&quot; Bennington</a> has done art for FreeMarket<br/>00:33:22: Difficult things to fix<br/>00:37:42: Things they couldn't make work<br/>00:40:17: The fascinating role of death(ing) in the game<br/>00:42:16: <a href="http://en.wikipedia.org/wiki/Sengoku_%28role-playing_game%29">Sengoku</a><br/>00:42:47: The GM is called the &quot;Superuser&quot; and the other players are the &quot;users&quot;<br/>00:44:33: FreeMarket is a no-prep game<br/>00:45:45: How to get playtesters and get them to give you feedback<br/>00:47:30: A <a href="http://www.wnyc.org/shows/radiolab/episodes/2008/11/14">RadioLab episode</a> on choice that I babble on about<br/>00:49:17: <a href="http://www.gladwell.com/blink/index.html">Blink</a> by <a href="http://www.gladwell.com/">Malcolm Gladwell</a><br/>00:51:03: <a href="http://achtung-spiel.com/">Darcy Burgess</a><br/>00:51:54: <a href="http://imaginationsweatshop.com/?page_id=10">Playstorming</a><br/>00:52:03: The purpose and use of art<br/>00:53:49: <a href="http://projectdonut.com/images/whitebook_3.jpg">Pictures</a> of the &quot;white book&quot; for the game are on its site<br/>00:55:46: <a href="http://www.slugfestgames.com/">Slugfest Games</a> put them in touch with their printer<br/>00:56:28: The PDF of the game will be given out for free<br/>00:57:23: <a href="http://en.wikipedia.org/wiki/Skeksis">Skekses</a><br/>00:57:32: You'll be able to register as a &quot;colonist&quot; and choose the number of the game you want<br/>00:58:37: The contents of the boxed set<br/>00:59:28:  Empire of Dust by <a href="http://www.knrpg.com/">KNRPG Productions</a> is another boxed set<br/>00:59:34: Marketing<br/>01:02:50: <a href="http://nomediakings.org/">Jim Munroe</a>, author of <a href="http://nomediakings.org/IMadeMain.htm">Everyone in Silico</a> and the movie <a href="http://nomediakings.org/category/infest_wisely">Infest Wisely</a>, which were inspirations for FreeMarket<br/>01:03:27: Jared has visions of one day playing the game with Doctorow, <a href="http://www.williamgibsonbooks.com/">William Gibson</a>, Munroe, and <a href="http://en.wikipedia.org/wiki/Bruce_Sterling">Bruce Sterling</a><br/>01:05:00: George W. Bush as the <a href="http://en.wikipedia.org/wiki/Manichaeism">Manichean</a> president<br/>01:05:09: When will it be out?<br/>01:06:45: <a href="http://www.chimera.info/daedalus/articles/halloween2004/thefarm.html">The Farm</a> is not happy<br/><br/>I'm super-lucky that <a href="http://www.righteousbabe.com/">Righteous Babe Records</a> gave me permission to play music by <a href="http://en.wikipedia.org/wiki/Ani_DiFranco">Ani DiFranco</a>.
I'm going to start doing so for a while, since she's my favorite
musician. We're going to start with a song about a corporate entity
trying to get you to sell yourself out, a song called <a href="http://www.danah.org/Ani/NotSoSoft/NextBigThing.html">The Next Big Thing</a>.<br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 15 Jan 2009 00:28:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=422706#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-021.mp3" length="67985258" type="audio/mpeg"/>
<itunes:duration>01:10:46</itunes:duration>
<itunes:keywords>RPGs, games, role playing, indie, indie rpgs, freemarket, project donut, luke crane, jared sorensen, crane, sorensen</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 21: Luke Crane and Jared Sorensen on FreeMarket</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 20: Malcolm Craig on Hot War</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=418541#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-020.mp3">episode</a>, I talk to <a href="http://www.contestedground.co.uk/forum/profile.php?mode=viewprofile&u=4&sid=e7659f32c445cd524eda25980326a041">Malcolm Craig</a> of <a href="http://contestedground.co.uk/">Contested Ground Studios</a> about his new game, <a href="http://contestedground.co.uk/hotmain.html">Hot War</a>. Hot War is set in a post-apocalyptic 1960s London, and is a thematic sequel to Malcolm's earlier game, <a href="http://www.contestedground.co.uk/coldprev.html">Cold City</a>.
I had played and really enjoyed the game the night before, so I can
tell you it's a ton of fun. Also, Malcolm is such a generous person
that I frequently had to fight to get us back to talking about his
game, rather than mine. He's a great guy and I loved talking with him.<br/><br/>WARNING: The Independent Insurgency is an &quot;explicit&quot; podcast.<br/><br/>This episode is 65.3 MB big and 1:11:18 long.<br/><br/><a name="cutid1"></a>00:00:59: What Contested Ground Studios is <br/>00:04:29: <a href="http://en.wikipedia.org/wiki/Twilight_2000">Twilight 2000</a> is one of the first games Malcolm played<br/>00:05:16: Hot War was also inspired by British authors like <a href="http://en.wikipedia.org/wiki/John_Wyndham">John Wyndham</a> (specifically <a href="http://en.wikipedia.org/wiki/Day_of_the_triffids">Day of the Triffids</a>) and <a href="http://en.wikipedia.org/wiki/Jg_ballard">J.G. Ballard</a>, and is unlike &quot;cozy catastrophe&quot; books like <a href="http://en.wikipedia.org/wiki/Canticle_for_Liebowitz">A Canticle for Leibowitz</a><br/>00:06:00: Hot War is set after a nuclear (and quasi-occult) war touched off by the <a href="http://en.wikipedia.org/wiki/Cuban_missile_crisis">Cuban Missile Crisis</a><br/>00:06:30: The Zone of Alienation, where physical laws don't work properly, is inspired by the film <a href="http://en.wikipedia.org/wiki/Stalker_%28film%29">Stalker</a> by <a href="http://en.wikipedia.org/wiki/Andrei_Tarkovsky">Andrei Tarkovsky</a> and the novel upon which it's based, <a href="http://en.wikipedia.org/wiki/Roadside_Picnic">Roadside Picnic</a>, as well as the <a href="http://en.wikipedia.org/wiki/Chernobyl_disaster">Chernobyl Disaster</a><br/>00:08:01: Characters in the game have secret agendas that often come into conflict with their organizations' agendas<br/>00:09:32: A rundown of the game's mechanics<br/>00:13:09: <a href="http://en.wikipedia.org/wiki/Ani_DiFranco">Ani DiFranco</a>'s song <a href="http://www.last.fm/music/Ani+DiFranco/_/Letter+to+a+John">Letter to a John</a><br/>00:13:31: We talk about music and politics as influences on game design and life<br/>00:15:13: Malcolm's soundtrack for Cold City is dominated by non-50s music like <a href="http://en.wikipedia.org/wiki/Dj_krush">DJ Krush</a>, <a href="http://www.djshadow.com/">DJ Shadow</a>,<a href="http://www.last.fm/music/Fingerthing">Fingerthing</a>, and the <a href="http://www.last.fm/music/Joe+Acheson+Quartet">Joe Acheson Quartet</a><br/>00:16:10: The soundtrack for a <a href="http://www.princeofdarknessgames.com/Contenders.htm">Contenders</a> game Malcolm played set in New Jersey (where I used to live) in 1983 included <a href="http://www.blondie.net/index.php">Blondie</a>, <a href="http://www.bauhausmusik.com/">Bauhaus</a>, <a href="http://en.wikipedia.org/wiki/Talking_Heads">Talking Heads</a>, <a href="http://www.thecure.com/">The Cure</a>, and <a href="http://www.theclashonline.com/">The Clash</a><br/>00:17:41: Malcom needs to visit New Jersey, if only for <a href="http://dexposure.com/">Dexposure</a>'s Dreamation gaming convention<br/>00:18:15: We talk about more music: <a href="http://nin.com/">Nine Inch Nails</a>, <a href="http://www.front242.com/">Front 242</a>, and <a href="http://www.greenday.com/">Green Day</a><br/>00:19:11: How Hot War's conflict system works<br/>00:19:55: Malcolm and I both worked the <a href="http://playcollective.org/">Playcollective</a> booth at Gen Con<br/>00:25:03: Megablockbuster <a href="http://gregorhutton.com/boxninja/threesixteen/index.html">3:16: Carnage Amongst the Stars</a> handles character death in a cool way<br/>00:26:30: Why design this game?<br/>00:31:09: &quot;The people are not motor-bike-riding leather-clad, crossbow-wielding neo-barbarians&quot;<br/>00:32:46: The prevalence of kilts at gaming cons, Gen Con in particular<br/>00:33:52: <a href="http://jenniferrodgers.com/">Jennifer Rodgers</a><br/>00:36:17: What other games have you begun to shit out?<br/>00:37:18: Malcolm wrote a game based on the song <a href="http://en.wikipedia.org/wiki/I_Lost_My_Heart_to_a_Starship_Trooper">I Lost My Heart to a Starship Trooper</a><br/>00:39:20: The possible third game in this thematic trend would be set in 1920s Constantinople and inspired by the book <a href="http://www.amazon.com/Orientalist-Solving-Mystery-Strange-Dangerous/dp/1400062659">The Orientalist</a><br/>00:41:36: The main differences between Hot War and Cold City<br/>00:46:15: Gen Con's t-shirt problems: aggression, passive-aggression, and fascism<br/>00:49:32: Malcolm &quot;nicked mercilessly&quot; from <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16224">The Mountain Witch</a>, <a href="http://www.lumpley.com/dogs.html">Dogs in the Vineyard</a>, and <a href="http://realms.co.uk/covenant/">Covenant</a><br/>00:53:38: Use of art in the book<br/>00:56:54: The printer for the book is <a href="http://www.fidlardoubleday.com/">Fidlar Doubleday</a><br/>00:58:44: Marketing (which Malcolm thinks <a href="http://evilhat.com/">Evil Hat</a> are particularly good at)<br/>01:02:19: Defining success<br/><br/>Closing song is <a href="http://www.lyricsmania.com/lyrics/skankin_pickle_lyrics_34846/other_lyrics_65728/thick_ass_stout_lyrics_646360.html">Thick Ass Stout</a> by <a href="http://www.allmusic.com/cg/amg.dll?p=amg&sql=11:hxfrxqr5ldje">Skankin' Pickle</a> which can be found at Podshow's Podsafe Music Network, <a href="http://music.podshow.com/">http://music.podshow.com/</a><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Sat, 3 Jan 2009 01:41:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=418541#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-020.mp3" length="68520219" type="audio/mpeg"/>
<itunes:duration>01:11:18</itunes:duration>
<itunes:keywords>RPGs, games, role playing, indie, indie rpgs, hot war, contested ground studios, malcolm craig</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 20: Malcolm Craig on Hot War</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 19: Seth Ben Ezra on Dirty Secrets</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=411425#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-019.mp3">episode</a>, I talk to <a href="http://greatwolf.blogpeoria.com/">Seth Ben Ezra</a> of <a href="http://darkomengames.com/WordPress/">Dark Omen Games</a> about his game, <a href="http://www.darkomengames.com/secrets.html">Dirty Secrets</a>.
Dirty Secrets is a modern crime/noir/mystery game without the mystery
being predetermined. Our conversation touches on many issues
surrounding the game, including how it intersects with Seth's religious
faith and the roles of race and class in the game and in society. We
also talk briefly about Seth's new game, <a href="http://www.darkomengames.com/mara.html">A Flower for Mara</a>.<br/><br/>NOTE:
This episode was shot in a hotel room where the air conditioning kept
popping on and off. Hopefully it's not too distracting. Sorry!<br/><br/>This episode is 63.6 MB big and 1:09:25 long.<br/><br/><a name="cutid1"></a>00:00:57: Dirty Secrets is a &quot;detective crime noir&quot; game, similar in tone to the works of <a href="http://en.wikipedia.org/wiki/Raymond_Chandler">Raymond Chandler</a>, <a href="http://en.wikipedia.org/wiki/Ross_Macdonald">Ross Macdonald</a>, and <a href="http://en.wikipedia.org/wiki/Dashiell_Hammett">Dashiell Hammett</a>, but it's set in &quot;your home, last week,&quot; and thus also bears similarity to the movie <a href="http://en.wikipedia.org/wiki/Brick_%28film%29">Brick</a> or the show <a href="http://en.wikipedia.org/wiki/Veronica_mars">Veronica Mars</a><br/>00:02:05: <a href="http://robin-d-laws.livejournal.com/">Robin Laws</a> covers similar ground with his <a href="http://www.pelgranepress.com/gumshoe/index.html">GUMSHOE</a> rules system in a somewhat more traditional way (with a gamemaster and pre-plotting, for example)<br/>00:03:03: <a href="http://drivingblind.livejournal.com/">Fred Hicks</a> describes the game as having one player and many GMs<br/>00:05:46: Situation generation<br/>00:07:40: Scene framing<br/>00:10:10: Conflicts use <a href="http://en.wikipedia.org/wiki/Liar%27s_dice">liar's dice</a> and has a back-and-forth similar to <a href="http://www.lumpley.com/dogs.html">Dogs in the Vineyard</a><br/>00:12:05: Structuring the session<br/>00:14:18: I make reference to the HBO TV series <a href="http://en.wikipedia.org/wiki/The_wire">The Wire</a> which is, in the context of this interview, absolutely obligatory<br/>00:16:50: The crime grid<br/>00:22:08: &quot;When <a href="http://en.wikipedia.org/wiki/Ron_Edwards_%28game_designer%29">Ron Edwards</a> in <a href="http://www.sorcerer-rpg.com/product.php/sorcererssoul.html">[The] Sorcerer's Soul</a> talks about relationship maps and drawing them out of detective novels, he's using Ross Macdonald novels as an example.&quot;<br/>00:26:31: Seth blames <a href="http://www.johntynes.com/">John Tynes</a> and <a href="http://www.gregstolze.com/">Greg Stolze</a>, and their game <a href="http://ua.johntynes.com/">Unknown Armies</a> (which was pitched as <a href="http://en.wikipedia.org/wiki/James_Ellroy">James Ellroy</a> meets <a href="http://www.theworksoftimpowers.com/">Tim Powers</a>, for his designing Dirty Secrets<br/>00:27:58: The darkness of Ellroy's books and the perhaps-surprising implications for Seth as a Christian<br/>00:30:56: The place that Dirty Secrets has vis a vis Seth's other games, <a href="http://www.darkomengames.com/alyria.html">Legends of Alyria</a> and Mara<br/>00:32:28: <a href="http://www.tao-games.com/">Ben Lehman</a> describes Alyria as something <a href="http://en.wikipedia.org/wiki/Cs_lewis">C.S. Lewis</a> would have written if he'd grown up playing <a href="http://en.wikipedia.org/wiki/Final_fantasy_7">Final Fantasy VII</a>, but Seth sees it as the &quot;intersection of <a href="http://en.wikipedia.org/wiki/Tolkein">Tolkein</a> and <a href="http://en.wikipedia.org/wiki/Gene_Wolfe">Gene Wolfe</a>&quot;<br/>00:35:41: An obligatory <a href="http://en.wikipedia.org/wiki/Chinatown_%28film%29">Chinatown</a> reference<br/>00:40:04: Seth loves <a href="http://www.lumpley.com/wicked.html">In A Wicked Age...</a>, and feels that <a href="http://www.bullypulpitgames.com/games/gr_splash.php">Grey Ranks</a>, <a href="http://stone-baby.com/?page_id=4">Steal Away Jordan</a>, and <a href="http://www.lumpley.com/dogs.html">Dogs in the Vineyard</a> are really &quot;about stuff&quot;<br/>00:42:08: The demographics system, the racial implications, and my issues with it<br/>00:47:14: Challenging design issues<br/>00:47:32: Seth was inspired by the <a href="http://www.silentdrift.net/files/iaiaphilesbeta2.pdf">The IÃ! IÃ! Phâiles</a> by Christoph Boeckle, which reminds me of Kat and Michael Miller's <a href="http://ipressgames.com/serial.html">Serial Homicide Unit</a><br/>00:49:22: How many times was the game played before you published?<br/>00:55:51: Anything you'd change in the book as published?<br/>00:57:49: Defining success<br/>01:00:18: A bit about Flowers for Mara, Seth's <a href="http://jeepen.org/">Jeepform</a> game.<br/><br/>Closing song is Toccata and Droog by the <a href="http://www.last.fm/music/Hub+City+Stompers">Hub City Stompers</a><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Wed, 10 Dec 2008 00:25:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=411425#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-019.mp3" length="66682607" type="audio/mpeg"/>
<itunes:duration>01:09:25</itunes:duration>
<itunes:keywords>RPGs, games, role playing, indie, indie rpgs, seth ben ezra, dirty secrets, dark omen games</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 19: Seth Ben Ezra on Dirty Secrets</itunes:subtitle>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Episode 18: Luke Crane on Mouse Guard RPG</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=406912#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-018.mp3">episode</a>, I talk to <a href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Luke">Luke Crane</a> of the <a href="http://burningwheel.org/">Burning Wheel</a> Headquarters, about their RPG <a href="http://www.archaiasp.com/mouse_guard_rpg.php">adaptation</a> of the comic book <a href="http://www.davidpetersen.net/mouseguard/index.htm">Mouse Guard</a>.
I'm really happy with how this interview went; it's one of the best
I've put out so far. Luke has some really interesting things to say
about the use of art and the way layout and editing work. We also get
to talk a bit about how the HQ is constructed and who does what.<br/><br/>NOTE: This was obviously recorded before the release of the Magic Burner, but it's funny to listen to Luke toy with me.<br/><br/>This episode is 64.5 MB big and 1 hour and 10 minutes long.<br/><br/>00:59: The MGRPG will be based on the Burning Wheel system<br/>01:25: Like <a href="http://www.burningempires.com/">Burning Empires</a>, MGRPG is an evolution of the BW rules<br/>02:18: Differences include: changes in how you can use dice, advancement, and the way rewards work<br/>02:43: I tried the game at <a href="http://www.ubercon.com/">Ubercon</a><br/>03:05: Mouse Guard is a comic written by <a href="http://www.davidpetersen.net/">David Petersen</a> Published by <a href="http://www.archaiasp.com/">Archaia Studios Press</a>, which is owned by <a href="http://en.wikipedia.org/wiki/Mark_Smylie">Mark Smylie</a> who wrote the comic book <a href="http://www.artesiaonline.com/">Artesia</a> and published the <a href="http://www.originsgamefair.com/awards">Origins-Award</a>-winning <a href="http://www.theknownworld.com/main.php">Artesia: Adventures in the Known World</a> roleplaying game<br/>03:55: Part of a tradition of fantasy about mice, which includes <a href="http://en.wikipedia.org/wiki/The_Wind_In_The_Willows">The Wind in the Willows</a>, <a href="http://en.wikipedia.org/wiki/Redwall">Redwall</a>, (parts of) the <a href="http://en.wikipedia.org/wiki/The_Chronicles_of_Narnia">Narnia series</a><br/>05:04: Kid friendly?<br/>07:09: MGRPG is &quot;essential Burning Wheel,&quot; a version of the rules is as stripped-down as BW can get and still be BW<br/>08:08: The game has tons of new and previously-unpublished Petersen art<br/>09:56: The new ubiquity of the enmity clause: Twists and Conditions<br/>10:51: Conditions (hungry, angry, tired, injured, and sick) are the new damage track<br/>13:31: The new way advancement works<br/>14:47: Versioning through new games rather than re-releasing games<br/>18:34: Why did you design this game?<br/>19:37: <a href="http://crngames.com/">Clinton R. Nixon</a> made BWHQ aware of Mouse Guard; he had tried an earlier adaptation, <a href="http://open.crngames.com/src/tiny_triangles.html">Tiny Triangles</a><br/>22:07: Other designs that arose from creating MGRPG?<br/>26:51: Anything you had to drop?<br/>27:58: How Traits work in MGRPG<br/>30:24: GM turn and player turn<br/>34:36: The most useful feedback received from playtesters<br/>36:26: The hardest thing to fix<br/>38:14: Choosing a printer<br/>43:07: How are you using art?<br/>48:40: Layout/design challenges<br/>54:16: Marketing<br/>56:05: Playing the game with Dave<br/>58:10: Defining success<br/>59:27: Magic Burner?<br/>59:53: A peek behind the curtain at BWHQ<br/><br/>Closing song is Jenny Whiskey by the <a href="http://www.last.fm/music/Hub+City+Stompers">Hub City Stompers</a><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Tue, 25 Nov 2008 23:12:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=406912#</guid>
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<itunes:duration>01:10:25</itunes:duration>
<itunes:keywords>RPGs, games, role playing, indie, indie rpgs, burning wheel, mouse guard, luke crane, dave petersen, burning empires, mgrpg</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 18: Luke Crane on Mouse Guard RPG</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 17: Judd Karlman on Dictionary of Mu</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=388107#</link>
<description><![CDATA[In this  <a _fcksavedurl="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-017.mp3" href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-017.mp3">episode</a>, I talk to <a _fcksavedurl="http://judd-sonofbert.livejournal.com/" href="http://judd-sonofbert.livejournal.com/">Judd Karlman</a>, about his game <a _fcksavedurl="http://www.conspiracyofshadows.com/mu/" href="http://www.conspiracyofshadows.com/mu/">The Dictionary of Mu</a>.
We talk a lot about the purpose of setting books, what constitutes game
design, and even discuss the possibility of Mu for FATE. I'm really
proud of the quality of this conversation, and I want Judd to design
more fucking games so I can do more interviews with him.<br/><br/>This episode is 60 MB big and 1 hour and 5 minutes long.<br/><br/>01:17: Dictionary of Mu: A supplement for <a _fcksavedurl="http://en.wikipedia.org/wiki/Ron_Edwards_(game_designer)" href="http://en.wikipedia.org/wiki/Ron_Edwards_%28game_designer%29">Ron Edwards</a>'s <a _fcksavedurl="http://www.sorcerer-rpg.com/" href="http://www.sorcerer-rpg.com/">Sorcerer</a><br/>01:36: A combination of <a _fcksavedurl="http://en.wikipedia.org/wiki/Conan_the_Barbarian" href="http://en.wikipedia.org/wiki/Conan_the_Barbarian">Conan</a>, <a _fcksavedurl="http://en.wikipedia.org/wiki/Kull_of_Atlantis" href="http://en.wikipedia.org/wiki/Kull_of_Atlantis">Kull</a>, <a _fcksavedurl="http://en.wikipedia.org/wiki/Barsoom" href="http://en.wikipedia.org/wiki/Barsoom">Barsoom</a> and the Bible<br/>02:25: The Kim Stanley Robinson <a _fcksavedurl="http://en.wikipedia.org/wiki/Mars_trilogy" href="http://en.wikipedia.org/wiki/Mars_trilogy">Mars trilogy</a> inspired me to want to do a <a _fcksavedurl="http://en.wikipedia.org/wiki/Parkour" href="http://en.wikipedia.org/wiki/Parkour">parkour</a> game set on Mars<br/>03:29: <a _fcksavedurl="http://en.wikipedia.org/wiki/Mako_(actor)" href="http://en.wikipedia.org/wiki/Mako_%28actor%29">Mako</a> of the Conan movie and <a _fcksavedurl="http://en.wikipedia.org/wiki/Avatar_airbender" href="http://en.wikipedia.org/wiki/Avatar_airbender">Avatar: The Last Airbender</a><br/>06:31: Settings that do what Judd likes settings to do include: <a _fcksavedurl="http://en.wikipedia.org/wiki/Legend_of_the_Five_Rings" href="http://en.wikipedia.org/wiki/Legend_of_the_Five_Rings">Legend of the Five Rings</a> (1st Edition), <a _fcksavedurl="http://en.wikipedia.org/wiki/Midnight_(role-playing_game)" href="http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29">Midnight</a> (original hardcover), and <a _fcksavedurl="http://en.wikipedia.org/wiki/Exalted" href="http://en.wikipedia.org/wiki/Exalted">Exalted</a><br/>07:12: Rules differences between Mu and Sorcerer<br/>08:19: Judd's dad made a <a _fcksavedurl="http://www.lumpley.com/games/puppies.html" href="http://www.lumpley.com/games/puppies.html">kill puppies for satan</a> character with Mu<br/>11:19: In a lot of ways, Mu is really a supplement for <a _fcksavedurl="http://www.sorcerer-rpg.com/product.php/sword.html" href="http://www.sorcerer-rpg.com/product.php/sword.html">Sorcerer &amp; Sword</a><br/>13:11: <a _fcksavedurl="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Luke" href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Luke">Luke Crane</a> and Ron encouraged Judd to bring the game to print.<br/>13:54: <a _fcksavedurl="http://www.sorcerer-rpg.com/product.php/charnelgods.html" href="http://www.sorcerer-rpg.com/product.php/charnelgods.html">Charnel Gods</a> also came out of the Sorcerer mini-supplement project<br/>16:35: Giving money to <a _fcksavedurl="http://www.glyphpress.com/" href="http://www.glyphpress.com/">Joshua A.C. Newman</a> for layout consultancy was a big impetus to me to complete<br/>16:49: <a _fcksavedurl="http://rich-forest.livejournal.com/" href="http://rich-forest.livejournal.com/">Rich Forest</a> was Judd's editor for Mu and <a _fcksavedurl="http://jenniferrodgers.com/" href="http://jenniferrodgers.com/">Jennifer Rodgers</a> did the art.<br/>17:10: Why did you make Mu?<br/>21:55: The <a _fcksavedurl="http://www.glyphpress.com/shock/" href="http://www.glyphpress.com/shock/">shock:</a> solar system game we want to play some day<br/>25:37: <a _fcksavedurl="http://www.realityvault.net/blog/games/games.html" href="http://www.realityvault.net/blog/games/games.html">Don Corchran</a> played Mu with Judd<br/>27:38: The most useful feedback<br/>30:07: The editing process<br/>31:34: <a _fcksavedurl="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Thor" href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Thor">Thor Olavsrud</a> talked about editing on an <a _fcksavedurl="http://theoryfromthecloset.com/2008/07/22/show042-interview-with-thor-olavsrud/" href="http://theoryfromthecloset.com/2008/07/22/show042-interview-with-thor-olavsrud/">episode</a> of the <a _fcksavedurl="http://theoryfromthecloset.com/" href="http://theoryfromthecloset.com/">Theory from the Closet</a> podcast<br/>34:05: Use of art in the book<br/>35:56: <a _fcksavedurl="http://bob-goat.livejournal.com/" href="http://bob-goat.livejournal.com/">Keith Senkowski</a> nearly called Judd a pussy<br/>39:09: Choosing a printer (he uses <a _fcksavedurl="http://www.lightningsource.com/" href="http://www.lightningsource.com/">Lightning Source</a> now).<br/>41:21: The economics of a print run and the sales flow<br/>44:20: Marketing (having a podcast like <a _fcksavedurl="http://sonsofkryos.com/" href="http://sonsofkryos.com/">Sons of Kryos</a> &quot;doesn't hurt&quot;)<br/>47:14: &quot;If I could change ANYthing....&quot;<br/>50:20: Defining success<br/>57:33: The big announcement: Dictionary of Mu and FATE?<br/><br/>Closing song is Leave Me the Fuck Alone by the <a _fcksavedurl="http://www.last.fm/music/Hub+City+Stompers" href="http://www.last.fm/music/Hub+City+Stompers">Hub City Stompers</a><br/>Logo courtesy of Daniel Solis: <a _fcksavedurl="http://danielsolis.com/" href="http://danielsolis.com/">http://danielsolis.com/</a><br/><br/>PS: Thanks to Rich Rodgers of <a _fcksavedurl="http://www.canonpuncture.com/" href="http://www.canonpuncture.com/">The Canon Puncture</a> show for help with a niggling <a _fcksavedurl="http://audacity.sourceforge.net/" href="http://audacity.sourceforge.net/">Audacity</a> problem.]]></description>
<category>podcasts</category>
<pubDate>Mon, 6 Oct 2008 02:36:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=388107#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-017.mp3" length="62918851" type="audio/mpeg"/>
<itunes:duration>01:05:00</itunes:duration>
<itunes:keywords>RPGs, games, role playing, indie, indie rpgs, dictionary of mu, judd karlman, karlman</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 17: Judd Karlman on Dictionary of Mu</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 16: Judd Karlman on Robert Bohl on Misspent Youth</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=367303#</link>
<description><![CDATA[In this  <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-016.mp3">episode</a>, <a href="http://judd-sonofbert.livejournal.com/">Judd Karlman</a>, writer of <a href="http://www.conspiracyofshadows.com/mu/">The Dictionary of Mu</a> and my <br/>guest on my <a href="http://independentinsurgency.com/index.php?post_id=291703">first episode</a>, was kind enough to interview me about my <br/>game, <a href="http://misspentyouthgame.com/">Misspent Youth</a>.
Misspent Youth's tagline is &quot;Teenage rebellion in a <br/>fucked-up future&quot;
and is a game about friendship and standing up to <br/>authority. It's
coming out in ashcan form at Gen Con 2008 and it's the <br/>ashcan edition
that we talk about here. It was a pleasure to talk to Judd, <br/>who is my
oldest friend and someone I'm very glad to know. I'm grateful <br/>to him
for doing me the honor of allowing me to piggyback on his renown <br/>for my
self-aggrandizement.<br/><br/>This episode is 54.8 MB big and 59:45 long.<br/><br/>00:59: <a href="http://jenniferrodgers.com/">Jennifer Rodgers</a> did the cover art for the game and <a href="http://www.glyphpress.com/">Joshua A.C. Newman</a> (writer of <a href="http://www.glyphpress.com/shock/">shock: social science fiction</a> et al.) provided layout consultancy.<br/>01:56: The <a href="http://www.adobe.com/designcenter/video_workshop/">Adobe website</a> has a lot of good tutorials to learn the InDesign layout program.<br/>02:11: I stole layout ideas from the seminal punk 'zine, <a href="http://maximumrocknroll.com/">Maximumrocknroll</a>.<br/>03:01: Tell me about the game<br/>04:10: Clockwork Orange (<a href="http://en.wikipedia.org/wiki/A_Clockwork_Orange_%28film%29">film</a> or <a href="http://en.wikipedia.org/wiki/A_Clockwork_Orange">book</a>) meets <a href="http://en.wikipedia.org/wiki/Avatar_the_last_airbender">Avatar: The Last Airbender</a> meets <a href="http://en.wikipedia.org/wiki/Ocean%27s_Eleven_%282001_film%29">Ocean's 11 (2001)</a><br/>04:24: Why did you design it?<br/>05:06: A problematic game of <a href="http://cybergenerations.firestorm-ink.com/">Cybergeneration</a> at <a href="http://dexposure.com/d2006sched.html">Dreamation 2006</a> helped birth MY<br/>06:28: <a href="http://www.heftywrenches.com/covertgeneration/index.html">Covert Generation</a>, a game somewhat similar to Misspent Youth, came out at Gen Con 06 and got me nervous!<br/>07:49: Other designs, such as Obvious Monstrosities--the werewolf game--that arose from the process<br/>09:43: The very first playtest, with Andrew Morris (designer of the free RPG <a href="http://www.plaguemonkey.com/">Unistat</a>), and the crappy version of the rules<br/>11:00: Misspent Youth's system is a version of <a href="http://en.wikipedia.org/wiki/Craps">craps</a> that is easier than the one that crackheads play<br/>11:47: Who I stole from: <a href="http://www.halfmeme.com/master.html">My Life with Master</a>, <a href="http://www.lumpley.com/dogsources.html">Dogs in the Vineyard</a>,  <a href="http://www.faterpg.com/">FATE</a>, <a href="http://en.wikipedia.org/wiki/World_of_Darkness">World of Darkness</a>, <a href="http://burningwheel.org/">Burning Wheel</a>, <a href="http://crngames.com/the_shadow_of_yesterday/">The Shadow of Yesterday</a>, and Cybergeneration<br/>14:20: Judd, Joshua, Andrew, Tony Lower-Basch (designer of <a href="http://www.museoffire.com/Games/about.html">Capes</a>), and I played in a seminal-for-me game of My Life with Master which <a href="http://the-stalwart.livejournal.com/">Michael S. Miller</a> (designer of <a href="http://www.incarnadinepress.com/">With Great Power</a>) GMed<br/>15:00: What got dropped in the design<br/>17:17: Joshua Roby's game, <a href="http://kallistipress.com/?q=taxonomy/term/1">Full Light, Full Steam</a> inspired some now-gone mechanics after I listened to <a href="http://masterplanpodcast.net/index.php?post_id=265412">an episode with him</a> of <a href="http://masterplanpodcast.net/">Master Plan</a><br/>18:50: <a href="http://www.hamsterprophetproductions.com/wordpress/?page_id=25">carry: a game about war</a> by <a href="http://hamsterprophet.wordpress.com/">Nathan Paoletta</a><br/>20:32: <a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a><br/>20:34: The hardest thing to fix<br/>28:10: The most useful feedback<br/>30:42: Epidiah Ravachol (designer of <a href="http://www.tiltingatwindmills.net/dread/index.html">Dread</a>) and Nathan helped me with a thorny design issue.<br/>32:06: Mickey Shulz (of the Geek Girls Rule <a href="http://geekgirlsrule.wordpress.com/">blog</a> and <a href="http://sirriamnicast.libsyn.org/">podcast</a>) ran the one game that was run without ever having played it with me and found helpful problems<br/>34:27: <a href="http://www.ashcanfront.net/">The Ashcan Front</a><br/>37:30: The editing process (Tom Mazorlig and <a href="http://adamdray.livejournal.com/">Adam Dray</a>)<br/>40:52: Use of art in the book<br/>46:25: The game is being printed by <a href="http://pubgraphics.com/">Publishers' Graphics</a>.<br/>49:31: How do you define success?<br/>50:42: Nathan's game <a href="http://hamsterprophet.wordpress.com/category/annalise/">Annalise</a><br/>52:55: What if you can't get to Gen Con? How do you get a copy?<br/><br/>Closing song is <a href="http://www.lyricsmania.com/lyrics/nine_inch_nails_lyrics_246/the_slip_lyrics_78823/letting_you_lyrics_781357.html">Letting You</a> by <a href="http://nin.com/">Nine Inch Nails</a>, from the freely-available album <a href="http://theslip.nin.com/">The Slip</a><br/> <br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Sun, 10 Aug 2008 16:54:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=367303#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-016.mp3" length="57399711" type="audio/mpeg"/>
<itunes:duration>00:59:45</itunes:duration>
<itunes:keywords>RPGs, games, role playing, indie, indie rpgs, misspent youth, robert bohl</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 16: Judd Karlman on Robert Bohl on Misspent Youth</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 014: Ben Lehman on XXXXtreme Street Luge</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=358999#</link>
<description><![CDATA[<span class="postbody">In this <a class="postlink" target="_blank" href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-014.mp3">episode</a> I talk with Ben Lehman of <a class="postlink" target="_blank" href="http://www.tao-games.com/">These Are Our Games</a> (aka <br/>TAO games). We touch on his game about the lives of microcelebrity <br/>extreme athletes, <a class="postlink" target="_blank" href="http://swingpad.com/dustyboots/wordpress/?p=235">XXXXtreme Street Luge</a>,
while conducting a wider-<br/>ranging discussion about microcelebrity of
another kind, playtesting, <br/>ashcanning, and &quot;what's wrong with the indie
game design community, <br/>and what's always been wrong with the indie game
design community.&quot; <br/>Warning, this one gets a mite prickly.
<br/>
<br/>This episode is 56.5 MB big and 1:01:43 long.
<br/>
<br/>01:43: Kim Stanley Robinson's <a class="postlink" target="_blank" href="http://en.wikipedia.org/wiki/Green_Mars">Mars trilogy</a>
<br/>02:12: <a class="postlink" target="_blank" href="http://glyphpress.com/">Joshua AC Newman</a>
<br/>02:52: The $3 (negotiable) price point
<br/>03:21: The <a class="postlink" target="_blank" href="http://swingpad.com/dustyboots/wordpress/wp-content/uploads/2008/04/streelugeff.pdf">free pdf</a> of the game
<br/>03:47: <a class="postlink" target="_blank" href="http://dynamic.boingboing.net/profile/cdr">Carl Rigney</a> gave away copies at <a class="postlink" target="_blank" href="http://www.endgameoakland.com/">Endgame</a> for <a class="postlink" target="_blank" href="http://www.freerpgday.com/">Free RPG Day</a>
<br/>04:45: <a class="postlink" target="_blank" href="http://earthenforge.livejournal.com/">Rachel</a> found <a class="postlink" target="_blank" href="http://www.lumpley.com/wicked.html">In a Wicked Age...</a> at <a class="postlink" target="_blank" href="http://www.griffongames.com/">Greenfield Games</a> while at <a class="postlink" target="_blank" href="http://jiffycon.com/">JiffyCon</a> on Free RPG Day
<br/>05:23: Tell us about the game
<br/>06:16: &quot;Look vaguely like <a class="postlink" target="_blank" href="http://www.wallpaperbase.com/wallpapers/celebsm/vindiesel/vin_diesel_1.jpg">Vin Diesel</a>!&quot;
<br/>06:23: Pull quote by <a class="postlink" target="_blank" href="http://www.elizabethshoemaker.com/">Elizabeth Shoemaker</a>, who's coming out with <a class="postlink" target="_blank" href="http://dissolutegames.wordpress.com/2008/07/03/its-complicated-is-available-for-preorder/">It's Complicated</a> quite soon
<br/>06:34: New quote, attributed to Joshua and <a class="postlink" target="_blank" href="http://www.facebook.com/people/Ralph_Mazza/1228174312">Ralph Mazza</a>
<br/>07:11: Ashcans aren't playtested
<br/>07:53: <a class="postlink" target="_blank" href="http://www.lumpley.com/games/dogsources.html">Dogs in the Vineyard</a> is a game about <a class="postlink" target="_blank" href="http://www.lumpley.com/">Vincent Baker</a>'s issues and adolescence
<br/>08:27: <a class="postlink" target="_blank" href="http://swingpad.com/dustyboots/wordpress/?page_id=230">Polaris</a> about is Ben dealing with issues around activism and burnout
<br/>09:14: <a class="postlink" target="_blank" href="http://swingpad.com/dustyboots/wordpress/?page_id=229">Bliss Stage</a> is about sex and relationships
<br/>10:22: The <a class="postlink" target="_blank" href="http://www.lumpley.com/puppies.html">kill puppies for satan</a> reference in XXXXSL
<br/>14:21: The question that XXXXSL is investigating
<br/>15:28: <a class="postlink" target="_blank" href="http://story-games.com/">Story Games</a>
<br/>15:51: Ben's problems with <a class="postlink" target="_blank" href="http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=1549">Jason Morningstar's</a> and <a class="postlink" target="_blank" href="http://crngames.com/">Clinton R. Nixon</a>'s problems with fame
<br/>17:43: Ben is working with Anna Kreider on Thou Art But a Warrior (about which more in <a class="postlink" target="_blank" href="http://independentinsurgency.com/index.php?post_id=344354">Episode 12</a>
<br/>20:13: <a class="postlink" target="_blank" href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ#Luke">Luke Crane</a>
<br/>22:41: &quot;Playtesting is somewhat overrated&quot;
<br/>24:49: What Ben doesn't like about <a class="postlink" target="_blank" href="http://imaginationsweatshop.com/?page_id=10">Playstorming</a>
<br/>27:08: <a class="postlink" target="_blank" href="http://tony.dowler.com/">Tony Dowler</a> and Ben's snags in making a new race for <a class="postlink" target="_blank" href="http://planet-thirteen.com/Dungeon.aspx">How to Host a Dungeon</a>
<br/>29:18: <a class="postlink" target="_blank" href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a>'s series creation reminds me of playstorming
<br/>30:23: XXXXSL's lineage: <a class="postlink" target="_blank" href="http://web.archive.org/web/20050324014118/http://randomordercreations.com/thepool.html">The Pool</a> &gt; <a class="postlink" target="_blank" href="http://www.memento-mori.com/inspectres/">Inspectres</a> &gt; <a class="postlink" target="_blank" href="http://www.indie-rpgs.com/ramshead/">Universalis</a> &gt; PTA
<br/>33:03: <a class="postlink" target="_blank" href="http://www.halfmeme.com/">Paul Czege</a> of <a class="postlink" target="_blank" href="http://www.ashcanfront.net/">The Ashcan Front</a>
<br/>33:34: A game written for <a class="postlink" target="_blank" href="http://game-chef.com/af2008">Game Chef 2008</a> is going to be released as an ashcan this year
<br/>34:39: What Ben doesn't like about ashcans
<br/>36:49: Ben has been playing a lot of <a class="postlink" target="_blank" href="http://www.blackgreengames.com/stm.html">Shooting the Moon</a> by Emily Care Boss, <a class="postlink" target="_blank" href="http://www.evilhat.com/home/?page_id=101">Don't Rest Your Head</a> by Fred Hicks, and <a class="postlink" target="_blank" href="http://www.hamsterprophetproductions.com/wordpress/?page_id=25">carry. a game about war.</a> by Nathan Paoletta
<br/>38:04: Ben chickens out
<br/>40:51: Ashcans and the Sacred Cow Defense League
<br/>42:47: The <a class="postlink" target="_blank" href="http://www.story-games.com/forums/comments.php?DiscussionID=6418">Cockzilla</a> cover for <a class="postlink" target="_blank" href="http://misspentyouthgame.com/">Misspent Youth</a> and its SCDL
<br/>47:25: Taking turns in the bullshit phase of XXXXSL
<br/>50:36: Defining success for XXXXSL
<br/>52:04: The origin of XXXXSL
<br/>55:05: Summarizing Ben's prescription for a healthy hobby
<br/>57:29: XXXXSL's &quot;amazingly good illustration of Vin Diesel&quot; by <a class="postlink" target="_blank" href="http://unrequitedthai.livejournal.com/">Shreyas Sampat</a>
<br/>58:40: A reading of the game's ad for <a class="postlink" target="_blank" href="http://nightskygames.com/">1001 Nights</a> by Meguey Baker
<br/>
<br/>
<br/>Closing song is Sissyfit by the <a class="postlink" target="_blank" href="http://www.hubcitystompers.com/">Hub City Stompers</a>
<br/>Logo courtesy of Daniel Solis: <a class="postlink" target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span>]]></description>
<category>podcasts</category>
<pubDate>Tue, 15 Jul 2008 05:12:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=358999#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-014.mp3" length="59319791" type="audio/mpeg"/>
<itunes:duration>01:01:43</itunes:duration>
<itunes:keywords>RPGs, role playing, games, indie, ben lehman, tao games, lehman, xxxxtreme street luge</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 014: Ben Lehman on XXXXtreme Street Luge</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>A break in schedule, probably</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=352189#</link>
<description><![CDATA[Hey folks,<br/><br/>I don't ordinarily do this for my show (I have this silly pride in not breaking the fourth wall), but at the moment I don't have any shows banked that I can use and things are a little hectic, finishing up my game (<a href="http://mastermines.wordpress.com/projects/misspent-youth/">Misspent Youth</a>). If you're a game designer and you wanna do an interview and you're reasonably close to NJ (I only do face-to-face interviews for the show), maybe you can help me avoid missing Thursday's show-coming-out-failure.<br/><br/>Anyway, it might be a little while for my next show(s), but I promise I'll get back on the stick.<br/>]]></description>
<category>general</category>
<pubDate>Mon, 23 Jun 2008 13:52:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=352189#</guid>
<itunes:author>Robert Bohl</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Episode 013: Jason Morningstar on Grey Ranks</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=348904#</link>
<description><![CDATA[<p>In this <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-013.mp3" class="snap_shots">episode</a>, I talk with <a href="http://www.bullypulpitgames.com/about/jason.php" class="snap_shots">Jason Morningstar</a> of <a href="http://www.bullypulpitgames.com/" class="snap_shots">Bully Pulpit Games</a> <br/></p>
<p>about <a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks" class="snap_shots">Grey Ranks</a>. Grey Ranks is a game about the 1944 <br/><a href="http://en.wikipedia.org/wiki/Warsaw_Uprising" class="snap_shots">Warsaw Uprising</a> against the Nazis in World War II (not to be confused <br/>with the <a href="http://en.wikipedia.org/wiki/Warsaw_Ghetto_Uprising" class="snap_shots">Warsaw Ghetto Uprising</a>).
In the game, you play teenage kids <br/>(roughly the equivalent of the Boy
Scouts) to fight (to ultimate futility) <br/>to defeat the Nazis. I get very
verbally fumbly at the end, discussing the&nbsp; <br/>status issue. Hope you enjoy
the show.<br/><br/>This episode is 52.8 MB big and 57:35 long.<br/><a name="cutid1"></a></p>
<div text="full show notes" class="ljcut">00:56: <a href="http://www.campnerdly.org/" class="snap_shots">Camp Nerdly</a><br/>01:07: What itâs about<br/>03:12: The arc of success and failure in the game<br/>04:29: The grid, a map of mental states of characters<br/>06:11: The scene/chapter structure<br/>06:27: <a href="http://www.lumpley.com/wicked.html" class="snap_shots">In A Wicked Age...</a><br/>08:50: Historical games and the &quot;getting it wrong&quot; factor<br/>09:15: <a href="http://wundergeek.blogspot.com/" class="snap_shots">Anna Kreider</a><br/>11:33: <a href="http://www.warsawuprising.com/paper/radio.htm" class="snap_shots">Radio Lightning</a><br/>14:02: The Things Held Dear mechanic<br/>16:21: How the conflict system works<br/>19:21: Character death<br/>20:06: The reputation the game has as being dismal<br/>21:49: Why did you design this game?<br/>22:34: <a href="http://www.justusproductions.com/mace.php" class="snap_shots">Mid-Atlantic Convention Expo</a><br/>22:46: <a href="http://www.burningwheel.org/wiki/index.php?title=Category:BWHQ%23Luke" class="snap_shots">Luke Crane</a><br/>26:06: Influences on the game (<a href="http://en.wikipedia.org/wiki/The_Mountain_Witch" class="snap_shots">The Mountain Witch</a>, <a href="http://www.bullypulpitgames.com/games/index.php?game=roach" class="snap_shots">Shab al-Hiri Roach</a>, <a href="http://www.halfmeme.com/master.html" class="snap_shots">My Life With Master</a>)<br/>28:55: How many times was it played before publication?<br/>29:41: The most valuable feedback received<br/>31:18: The hardest thing to fix<br/>31:28: <a href="http://billwhite.blogspot.com/" class="snap_shots">Bill White</a> (designer of <a href="http://billwhite.blogspot.com/2006/05/ganakagok-fantasy-roleplaying-game.html" class="snap_shots">Ganakagok</a>)<br/>32:38: What doesn't work?<br/>33:12: A peek inside the structure of Bully Pulpit Games<br/>33:37: Printed by <a href="http://www.pubgraphics.com/" class="snap_shots">Publishers' Graphics</a><br/>34:05: Jason says Alphagraphics (aka <a href="http://www.rpiprint.com/" class="snap_shots">RPI</a>) are good now (<a href="http://glyphpress.com/" class="snap_shots">Joshua AC Newman</a> mentioned them in <a href="http://independentinsurgency.com/index.php?post_id=314704" class="snap_shots">an earlier episode</a>)<br/>35:28: Jason's podcast, <a href="http://www.durham3.com/" class="snap_shots">The Durham 3</a><br/>35:50: How <a href="http://sporecloud.livejournal.com/">Jeff Bent</a>'s art is used in the book<br/>38:08: <a href="http://www.scottmccloud.com/" class="snap_shots">Scott McCloud</a><br/>39:10: Layout issues<br/>40:02: Form factor &amp; <a href="http://lulu.com/" class="snap_shots">Lulu</a><br/>42:03: Marketing<br/>42:39: Defining success<br/>44:09: How profit-sharing works in an indie press company<br/>46:58: <a href="http://www.lulu.com/content/404111" class="snap_shots">The Story Game Names Project</a><br/>47:22: That whole &quot;status&quot; thing<br/>50:52: Anything else to say?</div><br/><br/>Closing song is <a href="http://www.hubcitystompers.com/lyrics/littlejulieswastiska.html" class="snap_shots">Little Julie Swastiska </a> by the <a href="http://www.hubcitystompers.com/" class="snap_shots">Hub City Stompers</a><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/" class="snap_shots">http://danielsolis.com/</a>]]></description>
<category>podcasts</category>
<pubDate>Thu, 12 Jun 2008 14:14:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=348904#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-013.mp3" length="55281510" type="audio/mpeg"/>
<itunes:duration>00:57:35</itunes:duration>
<itunes:keywords>RPGs, role playing, games, indie, jason morningstar, morningstar, grey ranks, bully pulpit, design, publication</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 013: Jason Morningstar on Grey Ranks</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 012: Anna Kreider on Thou Art But A Warrior</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=344354#</link>
<description><![CDATA[

<p class="MsoNormal">In this <a href="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-012.mp3">episode</a>,
I speak with <a href="http://wundergeek.blogspot.com/">Anna Kreider</a> about
her supplement for <a href="http://www.tao-games.com/"><br/>Ben Lehman's</a> game <a href="http://swingpad.com/dustyboots/wordpress/?page_id=230">Polaris</a>, <a href="http://browserbeware.com/TABAW.html">Thou Art But A Warrior</a>. Thou Art
But a <br/>Warrior is a game where your Muslim knights seek (ultimately, in good <br/></p>
<p class="MsoNormal">Polaris style, in vain) to fend off Christian crusaders. We recorded this on <br/>the first night of <a href="http://www.campnerdly.org/">Camp Nerdly</a> 2 in
the woods of Triangle, VA. Hope you<br/>enjoy it.</p>






<p class="MsoNormal">This episode is 77.9 MB big and 56:45 long.<o:p>&nbsp;</o:p></p>
































































<p class="MsoNormal"><st1:time hour="13" minute="11">01:11</st1:time>: Began as
an entry in a setting design contest<br/><st1:time hour="13" minute="40">01:40</st1:time>: The game
is about the <a href="http://en.wikipedia.org/wiki/Reconquista">Reconquista</a><br/><st1:time hour="15" minute="4">03:04</st1:time>: The
doomsday clock<br/><st1:time hour="17" minute="14">05:14</st1:time>: How the
game works<br/><st1:time hour="17" minute="45">05:45</st1:time>: <a href="http://www.lumpley.com/wicked.html">In A Wicked Age</a><br/><st1:time hour="9" minute="46">09:46</st1:time>: Ways TABAW
is different from Polaris<br/><st1:time hour="11" minute="28">11:28</st1:time>: Structure
of interlocking stories, like <a href="http://en.wikipedia.org/wiki/Crash_(2004_film)">Crash</a><br/><st1:time hour="14" minute="14">14:14</st1:time>: One-shot
game rules<br/><st1:time hour="15" minute="51">15:51</st1:time>: Why did
you design the game?<br/><st1:time hour="17" minute="58">17:58</st1:time>: Wrestling
with the label of &quot;game designer&quot;<br/><st1:time hour="20" minute="7">20:07</st1:time>: Any games
arise from the design process?<br/><st1:time hour="20" minute="59">20:59</st1:time>: <a href="http://www.game-chef.com/">Game Chef</a><st1:time hour="22" minute="1"><br/>22:01</st1:time>: The way the
Discord mechanic works<br/>24:38: Troubleshooting the Discord mechanic<br/>26:52: Anything you had to get rid of that you wish you
didn't?<br/>29:29: <a href="http://stone-baby.com/?page_id=4">Steal Away
Jordan</a> by Julia Ellingboe (of <a href="http://www.stone-baby.com/">Stone
Baby Games</a>)<br/>30:59: How many times has the game been played?<br/>31:14: &quot;<a href="http://www.i-would-knife-fight-a-man.com/forum/">Knife-fight</a>&quot;<br/>34:00: The most helpful feedback you got from playtesters<br/>36:55: Picking a printer (<a href="http://www.pandorapress.com/cgi/2003/press.pl?ppaboutpandorapress">Pandora
Press</a>)<br/>37:56: <a href="http://lulu.com/">Lulu</a><br/>38:25: <a href="http://indiepressrevolution.com/">IPR</a><br/>39:16: How is art used in the book?<br/>40:56: <a href="http://joshuanewmandesign.com/">Joshua AC
Newman</a><br/>41:23: What form factor, and why?<br/>42:41: Marketing the game<br/>44:02: <a href="http://en.wikipedia.org/wiki/Emily_Care_Boss">Emily
Care Boss</a><br/>44:50: <a href="http://gencon.com/">Gen Con</a> and <a href="http://indie-rpgs.com/">The Forge</a> booth<br/>45:16: Defining success for the game<br/>46:35: Personal religious beliefs and how they intersect
with the game<br/>50:13: Anything else to say?<br/>52:17: <a href="http://mastermines.wordpress.com/">Master
Mines</a></p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>




<p class="MsoNormal">Closing song is <a href="http://www.hubcitystompers.com/lyrics/latinarose.html">Latina Rose</a> by
the <a href="http://hubcitystompers.com/">Hub City Stompers</a><br/><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a><o:p></o:p></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Thu, 29 May 2008 17:04:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=344354#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-012.mp3" length="81762487" type="audio/mpeg"/>
<itunes:duration>00:56:45</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, polaris, thou art but a warrior, kreider, lehman</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 012: Anna Kreider on Thou Art But A Warrior</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 011: Kat &#38; Michael Miller on Serial</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=339453#</link>
<description><![CDATA[In this episode I talk with <a href="http://www.enter.net/%7Ewhim/">Kat</a> and <a href="http://the-stalwart.livejournal.com/">Michael Miller</a> about their
upcoming <br/>game, <a href="http://incarnadinepress.com/serial.html">Serial</a>.
Serial, which will be published by <a href="http://www.incarnadinepress.com/">Incarnadine
Press</a>, is a&nbsp; <br/>game based on true crime investigations of serial killers. The
game is&nbsp; <br/>careful to focus most of the interest on the victims of these crimes
rather&nbsp; <br/>than the cops or the killer. In fact, no one plays the killer. It's an
exciting&nbsp; <br/>and interesting game that I enjoyed playing.<o:p>&nbsp;</o:p>

<p class="MsoNormal">This episode is 80.9 MB big and 58:55 long.</p>




















































































<p class="MsoNormal"><st1:time hour="13" minute="14">01:14</st1:time>: &quot;A
game about the horrors of serial murder.&quot;<br/><st1:time hour="14" minute="30">02:30</st1:time>: <a href="http://www.forensicfiles.com/">The Forensic Files</a> and <a href="http://www.aetv.com/city_confidential/city_about.jsp">City Confidential</a>
TV shows<br/><st1:time hour="15" minute="50">03:50</st1:time>: <span class="SpellE">Dreamation</span> (A convention from <a href="http://dexposure.com/">Double Exposure</a>)<br/><st1:time hour="18" minute="3">06:03</st1:time>: An overview
of how Serial works<br/><st1:time hour="9" minute="42">09:42</st1:time>: The chains
of evidence system<br/><st1:time hour="13" minute="10">13:10</st1:time>: Rules,
re-summarized<br/><st1:time hour="16" minute="20">16:20</st1:time>: &quot;Not
really&quot; a GM in the game<br/><st1:time hour="17" minute="7">17:07</st1:time>: Design
goals replicating fiction?<br/><st1:time hour="18" minute="4">18:04</st1:time>: <a href="http://en.wikipedia.org/wiki/Boston_Strangler">The Boston Strangler</a><br/><st1:time hour="18" minute="47">18:47</st1:time>: <a href="http://en.wikipedia.org/wiki/Btk_killer">The BTK Killer</a><br/><st1:time hour="19" minute="43">19:43</st1:time>: Killers in
Serial aren't &quot;cool, sexy outsiders&quot; (from <a href="http://www.lumpley.com/">Vincent Baker</a> on <a href="http://independentinsurgency.com/index.php?post_id=334981">Episode 10</a>)<br/><st1:time hour="21" minute="49">21:49</st1:time>: What
happens if you run out of victims?<br/><st1:time hour="22" minute="34">22:34</st1:time>: Serial
attempts to make an experience that is unique to <span class="SpellE">roleplaying</span>
rather than emulative of another genre<br/><st1:time hour="23" minute="22">23:22</st1:time>: Serial is
a one-shot game<br/><st1:time hour="23" minute="45">23:45</st1:time>: <a href="http://en.wikipedia.org/wiki/Compassion_fatigue">Compassion fatigue</a><br/>25:02: Serial will be presented as a CD with included
reference material<br/>25:46: <a href="http://gainsclockwork.livejournal.com/">Russell
Collins</a> is doing the music for Serial<br/>27:48: With Great Power<br/>28:34: Serial is &quot;done in one&quot; gaming (from <a href="http://fullmotor.livejournal.com/">Michael O'Sullivan</a> on <a href="http://independentinsurgency.com/index.php?post_id=329799">Episode 9</a>)<br/>29:25: Unofficial estimated cost of Serial<br/>30:06: <a href="http://www.sonsofkryos.com/phpBB2/viewtopic.php?t=544">Sons of <span class="SpellE">Kryos</span> thread</a> including discussion of audio delivery of
RPG rules<br/>32:15: Why design this game?<br/>33:25: Any other designs arise out of Serial?<br/>35:20: <a href="http://random-average.com/TheoryTopics/CzegePrinciple">The <span class="SpellE">Czege</span> Principle</a> (named after <a href="http://www.paulczege.com/">Paul <span class="SpellE">Czege</span></a>)<br/>37:18: Who did you steal from the most?<br/>38:02: <a href="http://www.halfmeme.com/evil.html">Acts of
Evil</a> by Paul <span class="SpellE">Czege</span><br/>38:38: <a href="http://www.halfmeme.com/master.html">My Life
with Master</a><br/>38:53: <a href="http://www.memento-mori.com/inspectres/"><span class="SpellE">InSpectres</span></a><br/>39:15: Michael's game, Discernment, in the <a href="http://www.nopress.net/games.php">No Press Anthology</a><br/>39:22: Division of labor in the design process<br/>40:56: Lessons learned from <span class="SpellE">playtesting</span><br/>43:17: Anything you had to drop that you wish you didn't?<br/>45:59: The hardest thing to fix<br/>46:34: <a href="http://eruditus.livejournal.com/">Don <span class="SpellE">Corchran</span></a><br/>48:34: How to press CDs, the new frontier<br/>51:48: <a href="http://en.wikipedia.org/wiki/Ren%25C3%25A9_Magritte">&quot;This is Not a
Pipe&quot;</a><br/>51:52: Two definitions of success for Serial<br/>53:52: <a href="http://www.evilhat.com/home/?page_id=103">Spirit
of the Century</a><br/>55:20: <a href="http://rpgtheoryreview.blogspot.com/2007/01/lesson-illusionism.html">Illusionism</a><br/>55:44: Planned (hoped-for) release date</p>




<p class="MsoNormal"><o:p>&nbsp;</o:p></p>






<p class="MsoNormal">Closing song is Skinhead <span class="SpellE">Boi</span> by
the <a href="http://hubcitystompers.com/">Hub City Stompers</a><br/><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>


]]></description>
<category>podcasts</category>
<pubDate>Thu, 15 May 2008 02:38:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=339453#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-011.mp3" length="84882148" type="audio/mpeg"/>
<itunes:duration>00:58:55</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, michael s. miller, kat miller, serial, incarnadine</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 011: Kat &#38; Michael Miller on Serial</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 010: Vincent Baker on kill puppies for satan</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=334981#</link>
<description><![CDATA[In this episode, I interview <span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"><a href="http://en.wikipedia.org/wiki/Vincent_Baker">Vincent Baker</a> of <a href="http://www.lumpley.com/">Lumpley Games</a></span>
about his<br/>
first published roleplaying game, <a href="http://www.lumpley.com/games/puppies.html">kill puppies for satan</a>.
This was kind of a <br/>
silly one, as many of the questions I'd ordinarily ask a
little weird in this <br/>
context. You'll see.



<p class="MsoNormal"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;">This episode is </span><st1:time hour="13" minute="1"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;">01:01:48</span></st1:time><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"> long and <st1:place><st1:city>84.8 MB</st1:city></st1:place>
big.</span></p>

































































<p class="MsoNormal"><st1:time hour="13" minute="36">01:36</st1:time>: What is
kill puppies for satan?<br/>
<st1:time hour="14" minute="39">02:39</st1:time>: &quot;It
is extremely mean to <a href="http://en.wikipedia.org/wiki/Vampire:_The_Masquerade">Vampire: The
Masquerade</a>.&quot;<br/>
<st1:time hour="15" minute="33">03:33</st1:time>: Obligatory
<a href="http://indie-rpgs.com/">Forge</a> reference<br/>
<st1:time hour="16" minute="57">04:57</st1:time>: <a href="http://www.geas.org.uk/conpulsion/index.shtml">Conpulsion</a> in <st1:city><st1:place>Edinburgh</st1:place></st1:city>
and the kpfs resurgence<br/>
<st1:time hour="17" minute="31">05:31</st1:time>: Malcolm
Craig (of <a href="http://www.contestedground.co.uk/">Contested Ground Studios</a>)<br/>
<st1:time hour="17" minute="45">05:45</st1:time>: kpfs 2nd
edition?<br/>
<st1:time hour="17" minute="35">05:35</st1:time>: <a href="http://www.ralphsteadman.com/">Ralph Steadman</a><br/>
<st1:time hour="18" minute="36">06:36</st1:time>: How does
the game work mechanically?<br/>
<st1:time hour="10" minute="3">10:03</st1:time>: A bunch of
different kinds of NPCs<br/>
<st1:time hour="11" minute="25">11:25</st1:time>: Meguey
Baker (of <a href="http://www.nightskygames.com/">Night Sky Games</a>)<br/>
<st1:time hour="12" minute="11">12:11</st1:time>: A parody
of gamers or a certain kind of game?<br/>
<st1:time hour="12" minute="44">12:44</st1:time>: Alas, now
the 23rd hit on Google<br/>
<st1:time hour="12" minute="57">12:57</st1:time>: kpfs <a href="http://www.lumpley.com/games/hatemail.php">hate mail site</a><br/>
<st1:time hour="16" minute="27">16:27</st1:time>: Trying to
get back to mechanics, conflict or tasky?<br/>
<st1:time hour="18" minute="17">18:17</st1:time>: How indie
is kpfs?<br/>
<st1:time hour="20" minute="45">20:45</st1:time>: Why did
you design the game?<br/>
<st1:time hour="22" minute="59">22:59</st1:time>: <a href="http://random.average-bear.com/TheoryTopics/LumpleyPrinciple">The Lumpley
Principle</a><br/>
27:58: kpfs is also self-parody<br/>
28:17: Comparing Vampire and <a href="http://en.wikipedia.org/wiki/Ars_Magica">Ars Magica</a><br/>
30:13: A reading from kpfs: A character sheet for a vampire<br/>
34:30: Playtesting? Fuck no!<br/>
34:51: The evil hamster wheel, a mechanic which coincidentally
worked fine<br/>
38:52: kpfs saves lives<br/>
42:17: kpfs and the <a href="http://en.wikipedia.org/wiki/Columbine_High_School_massacre">Columbine
Massacre</a><br/>
42:40: The kpfs <a href="http://www.lumpley.com/games/excerpts.html#pupex2">gun rules</a><br/>
43:32: Why Vincent doesn't run the game anymore<br/>
45:54: The DNA that kpfs shares with <a href="http://playcollective.org/?p=14">Poison'd</a><br/>
47:11: Angry threads sell games<br/>
48:33: <a href="http://www.adept-press.com/">Ron Edwards</a>:
&quot;You make games about the morality of people you don't think are
moral.&quot;<br/>
50:33: Is kpfs a success?<br/>
<o:p></o:p></p>



<p class="MsoNormal">Closing song is <a href="http://www.hubcitystompers.com/lyrics/bridgeover.html">Bridge Over
Troubled Squatter</a> by the <a href="http://hubcitystompers.com/">Hub City
Stompers</a></p>





<p class="MsoNormal"><o:p></o:p><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span><o:p></o:p></p>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 2 May 2008 01:14:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=334981#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-010.mp3" length="89039572" type="audio/mpeg"/>
<itunes:duration>01:01:48</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, vincent baker, lumpley, baker, kill puppies for satan, indie</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>010: Vincent Baker on kill puppies for satan</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 009: Michael O'Sullivan on Criminal Element</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=329799#</link>
<description><![CDATA[In this episode, I talk to <a href="http://fullmotor.livejournal.com/">Michael O'Sullivan</a> of <a href="http://www.fullmotorproductions.com/">Full Motor Productions</a>&nbsp; <br/>about
his heist game, Criminal Element (whose development version is&nbsp; <br/>currently
available as a free <a href="http://www.fullmotorproductions.com/files/CE_038.pdf">download</a>). This
is the first show I've done&nbsp; <br/>from my home and I was very grateful to Michael for
coming up to see&nbsp; <br/>me and talking with me about his game.



<p class="MsoNormal">This episode is <st1:time hour="13" minute="3">1:03:51</st1:time>
long and 87.7 MB big.</p>
<st1:time hour="13" minute="16">01:16</st1:time>: CE is a <a href="http://en.wikipedia.org/wiki/Caper_film">heist movie</a> game that came
out of the <a href="http://www.24hourrpg.com/">24 Hour RPG Design</a> contest<st1:time hour="13" minute="38"><br/>01:38</st1:time>: <a href="http://www.scottmccloud.com/">Scott McLeod</a><st1:time hour="14" minute="20"><br/>02:20</st1:time>: Phil
Reed's <a href="http://www.roninarts.com/store/default.php?cPath=5_14">vs.
Monsters</a> and Fred Hicks's <a href="http://www.1km1kt.net/rpg/PACE.php">PACE</a><st1:time hour="17" minute="0"><br/>05:00</st1:time>: Tell us
about the (blackjack-based) system<st1:time hour="17" minute="48"><br/>05:48</st1:time>: <a href="http://en.wikipedia.org/wiki/Ron_Edwards_(game_designer)">Ron Edwards</a>
compared the system to <a href="http://www.atlas-games.com/overtheedge/">Over the
Edge</a><st1:time hour="19" minute="0"><br/>07:00</st1:time>: Vices,
personal weaknesses that create opposition for the crew or <br/>the mission<st1:time hour="19" minute="22"><br/>07:22</st1:time>: Betting on
your hand with Drama Points<st1:time hour="8" minute="35"><br/>08:35</st1:time>: The Director's
(GM's) currency: Meltdown Points, freaking out <br/>according to your Vice<st1:time hour="11" minute="0"><br/>11:00</st1:time>: Meltdown
Points and Tension<br/><st1:time hour="11" minute="44">11:44</st1:time>: Meltdown
and Drama: player currency, not character currency<st1:time hour="12" minute="30"><br/>12:30</st1:time>:
Flashbacking<st1:time hour="13" minute="2"><br/>13:02</st1:time>: Obligatory <a href="http://judd-sonofbert.livejournal.com/">Judd Karlman</a> reference<st1:time hour="14" minute="30"><br/>14:30</st1:time>: Heist (<a href="http://en.wikipedia.org/wiki/Heat_(film)">Heat</a>) vs. Caper (<a href="http://en.wikipedia.org/wiki/Ocean's_Eleven_(2001_film)">Ocean's Eleven</a>)<st1:time hour="17" minute="28"><br/>17:28</st1:time>: How the
mechanics model the drama of these flicks<st1:time hour="18" minute="5"><br/>18:05</st1:time>: Heist
creation before character creation<st1:time hour="19" minute="35"><br/>19:35</st1:time>: Why did
you want to design a game?<st1:time hour="19" minute="43"><br/>19:43</st1:time>: Obligatory
<a href="http://indie-rpgs.com/">Forge</a> reference<st1:time hour="20" minute="1"><br/>20:01</st1:time>: <a href="http://en.wikipedia.org/wiki/The_Mountain_Witch">The Mountain Witch</a>, <a href="http://www.bobgoat.com/mu/">Dictionary of Mu</a>, <a href="http://www.indie-rpgs.com/ramshead/">Universalis</a>, <a href="http://www.chimera.info/dust-devils/">Dust Devils</a>, <br/>and <a href="http://www.sorcerer-rpg.com/">Sorcerer</a><st1:time hour="20" minute="27"><br/>20:27</st1:time>: Why did
you design this game?<st1:time hour="22" minute="29"><br/>22:29</st1:time>: The
spoiler mechanic<st1:time hour="23" minute="44"><br/>23:44</st1:time>: Other
games that came out of CE?<br/>24:32: Ray Winninger's <a href="http://en.wikipedia.org/wiki/Underground_(role_playing_game)">Underground</a><br/>24:55: <a href="http://glyphpress.com/shock/">Shock:</a><br/>26:52: <a href="http://www.warrenellis.com/">Warren Ellis</a>,
<a href="http://en.wikipedia.org/wiki/The_Authority">The Authority</a>, <a href="http://en.wikipedia.org/wiki/Planetary">Planetary</a><br/>27:49: Who did you steal from?<br/>28:25: Obligatory <a href="http://www.evilhat.com/home/?page_id=103">Spirit of the Century</a>
reference<br/>30:00: <a href="http://en.wikipedia.org/wiki/Mozambique_Drill">Mozambique Drill</a><br/>30:29: What got dropped from the game?<br/>31:07: <a href="http://www.game-chef.com/">Game Chef</a><br/>33:21: Playtester feedback<br/>33:56: Intent, Initiation, Execution, and Effect (<a href="http://www.lumpley.com/comment.php?entry=206">IIEE</a>)<br/>34:30: Obligatory Dreamation/DexCon (<a href="http://dexposure.com/">Double Exposure</a>, LLC.) reference<br/>35:09: <a href="http://www.boutell.com/boutell/star/auction.htm">Star C. Foster Charity
Auction</a> funding a scholarship for Star's high <br/>school<br/>35:38: <a href="http://peccable.com/joomla/index.php?option=com_content&task=view&id=14&Itemid=27">Slouching
Towards Bedlam</a> interactive fiction game by Star and <br/><a href="http://www.boardgamegeek.com/designer/10059">Daniel Ravipinto</a><br/>36:35: Obligatory <a href="http://en.wikipedia.org/wiki/Lumpley_Games">Vincent Baker</a> reference<br/>36:54: The <a href="http://www.sonsofkryos.com/">Sons of
Kryos</a><br/>38:59: Ashcanning CE? <a href="http://macklinr.livejournal.com/">Ryan Macklin</a><br/>39:06: <a href="http://mastermines.wordpress.com/projects/misspent-youth/">Misspent Youth</a><br/>39:44: <a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/">Know Thyself</a><br/>40:23: The hardest thing to fix<br/>43:18: The nascent production process of Criminal Element<br/>46:28: <a href="http://www.cthulhutech.com/">Cthulhutech</a><br/>46:56: How will art be used in the book?<br/>50:16: Paying for/compensating models<br/>51:17: Marketing the game<br/>54:49: What is success for Criminal Element?<br/>56:43: One shot or ongoing?<br/>57:24: <a href="http://burningwheel.org/">Luke</a>, <a href="http://en.wikipedia.org/wiki/Emily_Care_Boss">Emily</a>, and <a href="http://blog.wrigstad.com/">Tobias Wrigstad</a> (of <a href="http://jeepen.org/">Jeepform</a>) at the Indie Game<br/>Designer's Roundtable



<p class="MsoNormal"><o:p></o:p>Closing music is Everytime by the <a href="http://hubcitystompers.com/">Hub City Stompers</a><br/>
<span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a><o:p></o:p></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 18 Apr 2008 04:03:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=329799#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-009.mp3" length="91986971" type="audio/mpeg"/>
<itunes:duration>01:03:51</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, criminal element, fullmotor, michael o'sullivan, criminal element</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 009: Michael O'Sullivan on Criminal Element</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 008: Brennan Taylor on Mortal Coil</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=322591#</link>
<description><![CDATA[In this episode, I speak with Brennan Taylor of <a href="http://www.galileogames.com/">Galileo Games</a> about his game,<br/>
<a href="http://www.galileogames.com/mortal-coil/index.html">Mortal
Coil</a>. As Brennan is also a co-owner of <a href="http://indiepressrevolution.com/">Indie Press Revolution</a>, we also
discuss a<br/>
bit about how that business works and what implications
there are for him as a client and<br/>
owner of IPR.<br/>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>





<p class="MsoNormal">This episode is 78.2 MB big and 56:55 long.</p>































































































<p class="MsoNormal"><st1:time hour="13" minute="8">01:08</st1:time>: Tell us
about the game<br/>
<st1:time hour="14" minute="9">02:09</st1:time>: Originally
a <a href="http://en.wikipedia.org/wiki/World_of_Darkness">World of Darkness</a>
hack<br/>
<st1:time hour="15" minute="51">03:51</st1:time>: Why this
title?<br/>
<st1:time hour="16" minute="4">04:04</st1:time>: The CRPG, <a href="http://en.wikipedia.org/wiki/Darklands_%28computer_game%29">Darklands</a><br/>
<st1:time hour="16" minute="36">04:36</st1:time>: The title,
<a href="http://www.nin.com/">Nine Inch Nails</a>, and horror<br/>
<st1:time hour="18" minute="2">06:02</st1:time>: The grungy
exuberance of <a href="http://www.indie-rpgs.com/forum/index.php?topic=21088.msg218860">Flaming
Taft</a><br/>
<st1:time hour="18" minute="37">06:37</st1:time>: Magic that
feels magical<br/>
<st1:time hour="19" minute="52">07:52</st1:time>: The Price
of introducing magical facts<br/>
<st1:time hour="9" minute="11">09:11</st1:time>: &quot;I'm a
<a href="http://www.neilgaiman.com/">Neil Gaiman</a> fan&quot;<br/>
<st1:time hour="9" minute="31">09:31</st1:time>: The bidding
system in the game<br/>
<st1:time hour="9" minute="38">09:38</st1:time>: A stronger
GM than many indie players are used to<br/>
<st1:time hour="10" minute="27">10:27</st1:time>: <a href="http://swingpad.com/dustyboots/wordpress/?page_id=230">Polaris</a><br/>
<st1:time hour="11" minute="36">11:36</st1:time>: Players'
major powers to introduce facts<br/>
<st1:time hour="12" minute="37">12:37</st1:time>: Problems
in the game<br/>
<st1:time hour="13" minute="29">13:29</st1:time>: Second
edition<br/>
<st1:time hour="14" minute="54">14:54</st1:time>: Who did
you steal from the most?<br/>
<st1:time hour="15" minute="2">15:02</st1:time>: <a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a><br/>
<st1:time hour="16" minute="12">16:12</st1:time>: Things you
had to let go of<br/>
<st1:time hour="17" minute="15">17:15</st1:time>: The fruits
of playtesting<br/>
<st1:time hour="17" minute="49">17:49</st1:time>: The NYC <a href="http://www.rpgplaytest.org/">RPG Playtest</a> group with <a href="http://urdwell.blogspot.com/">Thor Olavsrud</a>, <a href="http://www.burningwheel.org/wiki/index.php?title=Image:Mmt.jpg">Mayuran</a>,
et al.<br/>
<st1:time hour="18" minute="16">18:16</st1:time>: <a href="http://judd-sonofbert.livejournal.com/">Judd Karlman</a><br/>
<st1:time hour="20" minute="44">20:44</st1:time>: The new
game, <a href="http://brennantaylor.blogspot.com/search/label/how%20we%20came%20to%20live%20here">How
We Came To Live Here</a><br/>
<st1:time hour="22" minute="49">22:49</st1:time>: The
hardest thing to fix<br/>
24:38: Making an economy work<br/>
24:25: (Lack of) game balance in Mortal Coil<br/>
27:00: Deciding what printer to use<br/>
27:31: <a href="http://www.alphagraphics.com/">Alphagraphics</a>,
buy-outers of <a href="http://www.rpiprint.com/">RPI</a><br/>
28:16: Costs of production<br/>
30:00: <a href="http://indiepressrevolution.com/">Indie
Press Revolution</a><br/>
34:16: How do you use art? <a href="http://www.jenniferrodgers.com/">Jennifer Rodgers</a><br/>
34:40: <a href="http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=15">Bulldogs!</a><br/>
36:27: <a href="http://rpgheretic.wordpress.com/">Clinton R.
Nixon</a>, <a href="http://dresdenfilesrpg.com/">Dresden Files RPG</a><br/>
37:58: The trifecta of cock, Mortal Coil, <a href="http://www.bobgoat.com/mu/">The Dictionary of Mu</a>, and <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16177">It
Was a Mutual Decision</a><br/>
38:14: <a href="http://www.bobgoat.com/">Keith Senkowski</a><br/>
39:29: Layout<br/>
41:26: What doesn't work in the book?<br/>
45:46: Why this form factor?<br/>
46:10: <a href="http://www.lumpley.com/dogsources.html">Dogs
in the Vineyard</a> and <a href="http://www.burningwheel.org/">Burning Wheel</a><br/>
46:50: The <a href="http://www.wizards.com/default.asp?x=starwars/article/rpgsagaed">new Star
Wars game</a><br/>
47:06: Fred and Rob of <a href="http://evilhat.com/">Evil
Hat</a><br/>
47:59: Marketing<br/>
49:24: <a href="http://ptevis.livejournal.com/">Paul Tevis</a>,
the other half of <a href="http://www.thevoiceoftherevolution.com/">The Voice
of the Revolution</a><br/>
56:10: DexCon and Dreamation (<a href="http://dexposure.com/">Double
Exposure</a>)<br/>
51:33: Defining success for Mortal Coil<br/>
53:56: How Mortal Coil saved my life</p>





<p class="MsoNormal"><o:p>&nbsp;</o:p></p>







<p class="MsoNormal">Closing music is WTFIU? by the <a href="http://hubcitystompers.com/">Hub City Stompers</a><br/>
<span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a><o:p></o:p></span></p>


]]></description>
<category>podcasts</category>
<pubDate>Thu, 3 Apr 2008 18:32:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=322591#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-008.mp3" length="82008877" type="audio/mpeg"/>
<itunes:duration>00:56:55</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, mortal coil, brennan taylor, galileo games, galileo, indie press revolution, ipr</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 008: Brennan Taylor on Mortal Coil</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 007: Rob Donoghue and Fred Hicks on Spirit of the Century (plus a little Dresden Files)</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=319908#</link>
<description><![CDATA[

<p class="MsoNormal">On this show I interviewed Rob Donoghue and Fred Hicks of <a href="http://www.evilhat.com/home/">Evil Hat</a></p>
<p class="MsoNormal"><a href="http://www.evilhat.com/home/"> Productions</a> about <a href="http://www.evilhat.com/home/?page_id=103">Spirit of the Century</a>. We
also touch on some <br/>previewey stuff for the <a href="http://dresdenfilesrpg.com/">Dresden
Files RPG</a> as well. </p>






<p class="MsoNormal">This episode is 93 MB big and <st1:time hour="13" minute="7">1:07:40</st1:time>
long.<o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><st1:time hour="0" minute="1">00:01:47</st1:time>: What
Spirit of the Century is</p>


<p class="MsoNormal"><st1:time hour="0" minute="2">00:02:22</st1:time>: A public
beta for The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="2">00:02:54</st1:time>: <a href="http://www.fudgerpg.com/fudge.html">FUDGE</a> &gt; <a href="http://www.faterpg.com/">FATE</a> &gt; Spirit of the Century &gt; The <st1:city><st1:place>Dresden</st1:place></st1:city>
Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="4">00:04:49</st1:time>: <a href="http://www.fudgerpg.com/">Grey Ghost Games</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="5">00:05:15</st1:time>: A quick
rundown of FATE, <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16279">FUDGE
dice</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="5">00:05:53</st1:time>: <a href="http://crngames.com/the_shadow_of_yesterday/">The Shadow of Yesterday</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="7">00:07:19</st1:time>: The skill
pyramid, and the reasons for it</p>


<p class="MsoNormal"><st1:time hour="0" minute="7">00:07:58</st1:time>: Skills in
The <st1:city><st1:place>Dresden</st1:place></st1:city> Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="8">00:08:23</st1:time>: Harry
Dresden's player min-maxed him</p>


<p class="MsoNormal"><st1:time hour="0" minute="8">00:08:51</st1:time>: <a href="http://en.wikipedia.org/wiki/Miyamoto_Musashi">Musashi</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="9">00:09:47</st1:time>: Aspects</p>


<p class="MsoNormal"><st1:time hour="0" minute="10">00:10:00</st1:time>: <a href="http://en.wikipedia.org/wiki/The_Chronicles_of_Amber">Amber</a> and <a href="http://www.phagepress.com/">Amber Diceless RPG</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="13">00:13:01</st1:time>: <a href="http://www.swashbucklingadv.com/">Seventh Sea</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="13">00:13:25</st1:time>: <a href="http://www.adept-press.com/trollbabe/">Trollbabe</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="16">00:16:01</st1:time>: The
compel mechanic </p>


<p class="MsoNormal"><st1:time hour="0" minute="16">00:16:25</st1:time>: <a href="http://lcdarkwood.livejournal.com/">Leonard Balsera</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="17">00:17:02</st1:time>: The
Dresden Files RPG: Supernaturals driven by their nature by low refresh</p>


<p class="MsoNormal"><st1:time hour="0" minute="19">00:19:38</st1:time>: Gateway
between hippy and trad</p>


<p class="MsoNormal"><st1:time hour="0" minute="20">00:20:07</st1:time>:
Declarations</p>


<p class="MsoNormal"><st1:time hour="0" minute="21">00:21:00</st1:time>:
&quot;The really hippy stuff is the GM advice&quot;</p>


<p class="MsoNormal"><st1:time hour="0" minute="24">00:24:00</st1:time>: The
traditional stuff in the game</p>


<p class="MsoNormal"><st1:time hour="0" minute="24">00:24:48</st1:time>: <a href="http://www.marvelrpg.net/">Marvel Superheroes RPG</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="25">00:25:22</st1:time>: <a href="http://www.evilhat.com/home/?page_id=101">Don't Rest Your Head</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="26">00:26:04</st1:time>: <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16349&cat=0&page=1">Reign</a>
and <a href="http://true20.com/">True20</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="27">00:27:11</st1:time>: Stunts
in The <st1:city><st1:place>Dresden</st1:place></st1:city> Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="29">00:29:26</st1:time>: Stuff in
Spirit of the Century as published that does not work</p>


<p class="MsoNormal"><st1:time hour="0" minute="31">00:31:13</st1:time>:
Companions Reloaded in <a href="http://www.evilhat.com/home/?cat=122">Spirit of
the Season</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="31">00:31:44</st1:time>: &quot;We
suck at playtesting!&quot;</p>


<p class="MsoNormal"><st1:time hour="0" minute="32">00:32:20</st1:time>: Stress
tracks, problems with them</p>


<p class="MsoNormal"><st1:time hour="0" minute="34">00:34:42</st1:time>: How The
Dresden Files RPG fixes stress track problems</p>


<p class="MsoNormal"><st1:time hour="0" minute="36">00:36:38</st1:time>: Stuff
that didn't make it in to Spirit of the Century</p>


<p class="MsoNormal"><st1:time hour="0" minute="36">00:36:59</st1:time>: The lost
dogfighting rules</p>


<p class="MsoNormal"><st1:time hour="0" minute="39">00:39:19</st1:time>: <a href="http://zork.net/~nick/loyhargil/tsoy2/book1--rulebook.html#bringing-down-the-pain">Clinton
R. Nixon</a> on parallel and perpendicular actions</p>


<p class="MsoNormal"><st1:time hour="0" minute="41">00:41:03</st1:time>:
Editioning through new products</p>


<p class="MsoNormal"><st1:time hour="0" minute="42">00:42:27</st1:time>: Wherein
Rob tries to find something Fred hasn't said already elsewhere about the
publishing process</p>


<p class="MsoNormal"><st1:time hour="0" minute="43">00:43:56</st1:time>: <st1:city><st1:place>Clinton</st1:place></st1:city>'s
game, <a href="http://crngames.com/files/other/paladin.pdf">Paladin</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="45">00:45:03</st1:time>: <a href="http://www.istockphoto.com/index.php">iStockphoto</a> and <a href="http://store.doverpublications.com/">Dover Publications clip art</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="46">00:46:56</st1:time>: Why this
form factor?</p>


<p class="MsoNormal"><st1:time hour="0" minute="47">00:47:21</st1:time>: Skill
trappings in The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="47">00:47:56</st1:time>: <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=174">Aberrant</a>
and <a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=223">Trinity</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="49">00:49:08</st1:time>: Form
factor of The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="49">00:49:00</st1:time>: <a href="http://www.jenniferrodgers.com/">Jennifer Rodgers</a> is doing <a href="http://jenniferrodgers.livejournal.com/20604.html">art</a> in The Dresden
Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="49">00:49:48</st1:time>: Robot
from the future, <a href="http://chadu.livejournal.com/">Chad Underkoffler</a>,
writing setting in The Dresden Files RPG</p>


<p class="MsoNormal"><st1:time hour="0" minute="50">00:50:10</st1:time>: My <a href="http://indie-insurgent.livejournal.com/7803.html">Newark in the
Dresdenverse</a> thingie</p>


<p class="MsoNormal"><st1:time hour="0" minute="50">00:50:51</st1:time>: How do
you do marketing? (HAHAHAHAH)</p>


<p class="MsoNormal"><st1:time hour="0" minute="54">00:54:20</st1:time>: <a href="http://en.wikipedia.org/wiki/FATAL">FATAL</a>, an example of a game with
its marketing built right in</p>


<p class="MsoNormal"><st1:time hour="0" minute="55">00:55:11</st1:time>: Dealing
with the problematic elements of the pulp genre</p>


<p class="MsoNormal"><st1:time hour="0" minute="56">00:56:10</st1:time>: <a href="http://en.wikipedia.org/wiki/Harry_Chapin">Harry Chapin</a></p>


<p class="MsoNormal"><st1:time hour="0" minute="57">00:57:15</st1:time>: The
point of Spirit of the Century</p>


<p class="MsoNormal"><st1:time hour="0" minute="59">00:59:26</st1:time>: Bruce
Baugh's <a href="http://bruceb.livejournal.com/tag/new+horizons">New Horizons</a>,
a socially-conscious Spirit of the Century supplement</p>


<p class="MsoNormal"><st1:time hour="0" minute="59">00:59:45</st1:time>: Is
Spirit of the Century a success?</p>


<p class="MsoNormal"><st1:time hour="13" minute="4">01:04:09</st1:time>: The
secret origins of The Grey Ghost, Jet Black, Max Silver, and Sally Slick</p>
<p class="MsoNormal"><br/></p>






<p class="MsoNormal">Closing music is Skins Don't Cry by <a href="http://hubcitystompers.com/">The Hub City Stompers</a>.<o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Fri, 21 Mar 2008 17:48:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=319908#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-007.mp3" length="97470558" type="audio/mpeg"/>
<itunes:duration>01:07:40</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, dresden files, evil hat, donoghue, hicks, jim butcher, spirit of the century</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 007: Rob Donoghue and Fred Hicks on Spirit of the Century (plus a little Dresden Files)</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 006: Joshua AC Newman on Shock:</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=314704#</link>
<description><![CDATA[

<p class="MsoNormal">In this episode, I interview <a href="http://joshuanewmandesign.com/">Joshua AC Newman</a> on his game, <a href="http://glyphpress.com/shock/">Shock: Social Science Fiction</a>. Joshua's
a great graphic designer, so in addition to the interesting things he has to
say about his game and the design process, he's particularly instructive with
regard to the production phase of putting your game out there.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">This episode is 91.4 MB big and 01:06:34 long.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><st1:time minute="0" hour="14">02:00</st1:time>: What Shock:
is and does</p>


<p class="MsoNormal"><st1:time minute="45" hour="14">02:45</st1:time>: <a title="Alvin Toffler" href="http://en.wikipedia.org/wiki/Alvin_Toffler">Alvin
Toffler</a>'s concept of the <a href="http://en.wikipedia.org/wiki/Future_Shock">future
shock</a> (the inspiration for the game's title)</p>


<p class="MsoNormal"><st1:time minute="12" hour="16">04:12</st1:time>: Issues (as
they connect to shocks)</p>


<p class="MsoNormal"><st1:time minute="9" hour="17">05:09</st1:time>: Resources
for shocks and issues</p>


<p class="MsoNormal"><st1:time minute="26" hour="18">06:26</st1:time>: Beaming
ads into your skull bones</p>


<p class="MsoNormal"><st1:time minute="25" hour="19">07:25</st1:time>: &quot;The
world ends a lot.&quot;</p>


<p class="MsoNormal"><st1:time minute="38" hour="8">08:38</st1:time>: GMless</p>


<p class="MsoNormal"><st1:time minute="55" hour="11">11:55</st1:time>: The ideal
number of people to play</p>


<p class="MsoNormal"><st1:time minute="10" hour="12">12:10</st1:time>: Minutiae </p>


<p class="MsoNormal"><st1:time minute="21" hour="13">13:21</st1:time>: Ending
soliloquy</p>


<p class="MsoNormal"><st1:time minute="52" hour="14">14:52</st1:time>:
Protagonist and antagonist</p>


<p class="MsoNormal"><st1:time minute="18" hour="15">15:18</st1:time>: Praxes</p>


<p class="MsoNormal"><st1:time minute="47" hour="15">15:47</st1:time>: How
conflicts work and orthogonal stakes</p>


<p class="MsoNormal"><st1:time minute="18" hour="16">16:18</st1:time>: Story
goals</p>


<p class="MsoNormal"><st1:time minute="54" hour="17">17:54</st1:time>: The way
minutiae affect things</p>


<p class="MsoNormal"><st1:time minute="8" hour="19">19:08</st1:time>: Playing
audience</p>


<p class="MsoNormal"><st1:time minute="4" hour="21">21:04</st1:time>: &quot;This
is the first science fiction game!&quot;</p>


<p class="MsoNormal"><st1:time minute="55" hour="23">23:55</st1:time>: Why did
you design this game?</p>


<p class="MsoNormal">25:02: <a href="http://en.wikipedia.org/wiki/Philip_K._Dick">Philip
K. Dick</a> (in case you didn't know)</p>


<p class="MsoNormal">26:00: Criticisms of Shock: 1.0, <a href="http://en.wikipedia.org/wiki/Ron_Edwards">Ron Edwards</a></p>


<p class="MsoNormal">27:06: Stuff that had to get edited out</p>


<p class="MsoNormal">27:28: Ubiquitous <a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a>
shout-out</p>


<p class="MsoNormal">28:50: Most useful feedback from playtesters, <a href="http://urdwell.blogspot.com/">Thor Olavsrud</a></p>


<p class="MsoNormal">29:35: <a href="http://www.lumpley.com/">Vincent Baker</a></p>


<p class="MsoNormal">30:53: The hardest thing to fix (writing)</p>


<p class="MsoNormal">34:50: Deciding what printer to use, <a href="http://www.fidlardoubleday.com/">Fidlar Doubleday Digital Printing</a>
and <a href="http://www.pubgraphics.com/">Publishers' Graphics</a></p>


<p class="MsoNormal">38:42: Give yourself a month to get something published</p>


<p class="MsoNormal">39:38: <a href="http://www.tao-games.com/">Ben Lehman</a></p>


<p class="MsoNormal">40:00: <a href="http://indie-rpgs.com/">The Forge</a></p>


<p class="MsoNormal">44:29: Costs of production</p>


<p class="MsoNormal">46:35: <a href="http://indiepressrevolution.com/">IPR</a></p>


<p class="MsoNormal">47:31: Graphic design/layout challenges</p>


<p class="MsoNormal">48:34: <a href="http://www.blackgreengames.com/">Emily Care
Boss</a></p>


<p class="MsoNormal">50:49: Order of operations for layout vs. editing</p>


<p class="MsoNormal">52:08: Form factor considerations</p>


<p class="MsoNormal">52:57: <a href="http://en.wikipedia.org/wiki/Golden_rectangle">Golden rectangle</a></p>


<p class="MsoNormal">54:29: <a href="http://en.wikipedia.org/wiki/Contact_(novel)">Contact</a>
by <a href="http://en.wikipedia.org/wiki/Carl_Sagan">Carl Sagan</a></p>


<p class="MsoNormal">57:10: Success<o:p></o:p></p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">Closing music is Chatterbox by <a href="http://hubcitystompers.com/">The Hub City Stompers</a>.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Thu, 6 Mar 2008 22:19:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=314704#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-006.mp3" length="95914703" type="audio/mpeg"/>
<itunes:duration>01:06:34</itunes:duration>
<itunes:author>Robert Bohl</itunes:author>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 005: Epidiah Ravachol on Dread</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=310654#</link>
<description><![CDATA[

<p class="MsoNormal">In this episode, I speak with Epidiah Ravachol of <a href="http://tiltingatwindmills.net/">The Impossible Dream</a> about <a href="http://tiltingatwindmills.net/dread/index.html">Dread</a>.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">This episode is 57.5 MB big and <st1:time hour="13" minute="2">1:02:52</st1:time> long.</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal">Notes:</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><st1:time hour="14" minute="2">02:02</st1:time>: About the
game</p>


<p class="MsoNormal"><st1:time hour="14" minute="5">02:05</st1:time>: <a href="http://www.hasbro.com/games/family-games/jenga/">Jenga</a></p>


<p class="MsoNormal"><st1:time hour="10" minute="36">10:36</st1:time>: Jenga and
horror</p>


<p class="MsoNormal"><st1:time hour="12" minute="10">12:10</st1:time>:
Nervousness about running the game</p>


<p class="MsoNormal"><st1:time hour="13" minute="8">13:08</st1:time>: When your
character's out</p>


<p class="MsoNormal"><st1:time hour="17" minute="4">17:04</st1:time>: Jenga skill</p>


<p class="MsoNormal"><st1:time hour="17" minute="29">17:29</st1:time>: Multiple
sessions</p>


<p class="MsoNormal"><st1:time hour="19" minute="15">19:15</st1:time>: &quot;I
won a freakin' <a href="http://www.ennieawards.com/">Ennie</a>!&quot;</p>


<p class="MsoNormal"><st1:time hour="20" minute="48">20:48</st1:time>: <a href="http://www.piratecat.org/">Piratecat</a></p>


<p class="MsoNormal">22: Sitting with the bigwigs at the Ennies (<a href="http://robin-d-laws.livejournal.com/">Robin D. Laws</a>, <a href="http://www.galileogames.com/">Brennan Taylor</a> of <a href="http://www.indiepressrevolution.com/xcart/home.php">Indie Press
Revolution</a>)</p>


<p class="MsoNormal"><st1:time hour="22" minute="52">22:52</st1:time>: <a href="http://www.goodman-games.com/">Goodman Games</a></p>


<p class="MsoNormal"><st1:time hour="23" minute="18">23:18</st1:time>: <a href="http://www.atomicsockmonkey.com/">Atomic Sock Monkey Press</a></p>


<p class="MsoNormal">24:12: Playstorming at the <a href="http://imaginationsweatshop.com/">Imagination Sweatshop</a></p>


<p class="MsoNormal">25:15: <a href="http://www.menupages.com/restaurantdetails.asp?neighborhoodid=0&restaurantid=4921">Kate's
Joint</a> in the <st1:place>Lower East Side</st1:place></p>


<p class="MsoNormal">29:21: Emily Care Boss on the Fair Game Blog <a href="http://www.fairgame-rpgs.com/comment.php?entry=153">talking</a> about
playstorming Sign In Stranger</p>


<p class="MsoNormal">31:33: <a href="http://imaginationsweatshop.com/?p=5">Time
&amp; Temp</a> at the Imagination Sweatshop</p>


<p class="MsoNormal">34:02: <a href="http://www.retrojunk.com/details_tvshows/173-voyagers/">Voyagers!</a> TV
show</p>


<p class="MsoNormal">37:04: <a href="http://www.evilhat.com/home/?page_id=103">Spirit
of the Century</a> has great advice on running a mystery</p>


<p class="MsoNormal">38:06: Deprotagonizing and horror</p>


<p class="MsoNormal">41:23: Most useful feedback from playtesters</p>


<p class="MsoNormal">44:09: What printer to use?</p>


<p class="MsoNormal">46:28: <a href="http://glyphpress.com/shock/">shock:</a></p>


<p class="MsoNormal">47:02: Marketing</p>


<p class="MsoNormal">47:49: Vegan implications of game publication</p>


<p class="MsoNormal">52:13: <a href="http://www.story-games.com/forums/comments.php?DiscussionID=3249">Actual
play post</a> from the Adventures in the Land of 1000 Kings session mentioned</p>


<p class="MsoNormal">57:35: War Eternal, Eppy's story-gamey Warhammer-like game</p>


<p class="MsoNormal">58:20: Wasabi tamari popcorn recipe</p>


<p class="MsoNormal"><o:p>&nbsp;</o:p></p>


<p class="MsoNormal"><span class="postbody">Closing music is Tocatta and Droog by <a href="http://www.hubcitystompers.com/">The Hub City Stompers</a>.</span><br/>
<br/>
<span class="postbody">Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span></p>
]]></description>
<category>podcasts</category>
<pubDate>Sun, 24 Feb 2008 21:55:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=310654#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-005.mp3" length="60361228" type="audio/mpeg"/>
<itunes:duration>01:02:52</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, dread, eppy, epidiah ravachol, jenga, horror</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 005: Epidiah Ravachol on Dread</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 004: Meguey Baker on 1001 Nights</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=303161#</link>
<description><![CDATA[<span class="postbody">In this interview, I spoke to Meguey Baker of Night Sky Games on about her game 1001 Nights ( <a target="_blank" href="http://www.nightskygames.com/">http://www.nightskygames.com/</a> ).
<br/>
<br/>Some background, in case you didn't know: The Arabian Nights ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_Book_of_One_Thousand_and_One_Nights">http://en.wikipedia.org/wiki/The_Book_of_One_Thousand_and_One_Nights</a> ).
<br/>
<br/>I'm trying a new time-stamped show notes thing. I don't know how
long my patience will hold out for this, but it's worth a shot I
figger.
<br/><br/>This show is 1:02:11 long and 56.9 MB big.<br/>
<br/>00:58 -- About the game, 
<br/>
<br/>03:25 -- Priorities and the &quot;fake&quot; character
<br/>
<br/>08:03 -- Genesis of the game
<br/>
<br/>08:25 -- Ralph Mazza's Universalis: <a target="_blank" href="http://www.indie-rpgs.com/ramshead/">http://www.indie-rpgs.com/ramshead/</a>
<br/>
<br/>09:15 -- The requisite Primetime Adventures mention: <a target="_blank" href="http://www.dog-eared-designs.com/games.html">http://www.dog-eared-designs.com/games.html</a>
<br/>
<br/>10:36 -- 1KN &amp; Iraq &amp; Afghanistan
<br/>
<br/>11:10 -- Setting drifting
<br/>
<br/>13:12 -- Games that came from this game?
<br/>
<br/>15:15 -- Joshua A.C. Newman ( <a target="_blank" href="http://glyphpress.com/talk/">http://glyphpress.com/talk/</a> ) and Ben Lehman ( <a target="_blank" href="http://www.tao-games.com/">http://www.tao-games.com/</a> )
<br/>
<br/>16:07 -- A ruleset you can memorize
<br/>
<br/>17:41 -- Who did you steal from most?
<br/>
<br/>17:48 -- H.J. Ford ( <a target="_blank" href="http://www.victorianweb.org/art/illustration/ford/index.html">http://www.victorianweb.org/art/illustration/ford/index.html</a> )
<br/>
<br/>18:16 -- Otherkind ( <a target="_blank" href="http://web.archive.org/web/20041209151419/http://www.septemberquestion.org/lumpley/other.html">http://web.archive.org/web/20041209151419/http://www.septemberquestion.org/lumpley/other.html</a> )
<br/>
<br/>18:53 -- What got left behind
<br/>
<br/>20:17 -- Sinbad movies ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad">http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad</a> )
<br/>
<br/>20:55 -- Playtesting
<br/>
<br/>21:30 -- Emily Care Boss ( <a target="_blank" href="http://www.blackgreengames.com/">http://www.blackgreengames.com/</a> )
<br/>
<br/>21:12 -- Writing what you're actually doing
<br/>
<br/>22:27 -- Judd Karlman ( <a target="_blank" href="http://judd-sonofbert.livejournal.com/">http://judd-sonofbert.livejournal.com/</a> )
<br/>
<br/>23:59 -- The hardest thing to fix
<br/>
<br/>24:46 -- Rules drifting
<br/>
<br/>29:12 -- How art is used in the book
<br/>
<br/>29:19 -- Coloured Fairy Books ( <a target="_blank" href="http://en.wikipedia.org/wiki/Andrew_Lang%27s_Fairy_Books">http://en.wikipedia.org/wiki/Andrew_Lang%27s_Fairy_Books</a> )
<br/>
<br/>31:43 -- Primitive by Kevin Allen Jr. ( <a target="_blank" href="http://www.indiepressrevolution.com/xcart/product.php?productid=16198&cat=0&page=1">http://www.indiepressrevolution.com/xcart/product.php?productid=16198&amp;cat=0&amp;page=1</a> )
<br/>
<br/>31:54 -- Poison'd ( <a target="_blank" href="http://goplaynow.org/?p=14">http://goplaynow.org/?p=14</a> )
<br/>
<br/>32:11 -- Choosing a shape for the book
<br/>
<br/>34:20 -- &quot;The Wrong Heads on the Wrong Bodies&quot; ( <a target="_blank" href="http://books.google.com/books?id=2c2ujuioL38C&pg=PA250&lpg=PA250&dq=%22the+wrong+heads+on+the+wrong+bodies%22+fairy&source=web&ots=Ta1POA-NCk&sig=BpN7c6hc8lTYBn_shEiYUHggniY#PPA251,M1">http://books.google.com/books?id=2c2ujuioL38C&amp;pg=PA250&amp;lpg=PA250&amp;dq=%22the+wrong+heads+on+the+wrong+bodies%22+fairy&amp;source=web&amp;ots=Ta1POA-NCk&amp;sig=BpN7c6hc8lTYBn_shEiYUHggniY#PPA251,M1</a> )
<br/>
<br/>36:44 -- Marketing the game
<br/>
<br/>37:10 -- My Life With Master by Paul Czege ( <a target="_blank" href="http://www.halfmeme.com/master.html">http://www.halfmeme.com/master.html</a> )
<br/>
<br/>37:44 -- The Forge ( <a target="_blank" href="http://indie-rpgs.com/">http://indie-rpgs.com/</a> )
<br/>
<br/>38:26 -- What is success for 1001 Nights?
<br/>
<br/>39:00 -- Nathan Paoletta's Carry: A Game About War ( <a target="_blank" href="http://www.hamsterprophetproductions.com/wordpress/?page_id=25">http://www.hamsterprophetproductions.com/wordpress/?page_id=25</a> )
<br/>
<br/>41:03 -- Shreyas Sampat ( <a target="_blank" href="http://swingpad.com/shreyas/blog/">http://swingpad.com/shreyas/blog/</a> )
<br/>
<br/>43:18 -- Choosing a printer, Collective Copies ( <a target="_blank" href="http://www.collectivecopies.com/cchome.html">http://www.collectivecopies.com/cchome.html</a> )
<br/>
<br/>44:20 -- Fred Hicks on different ways to get your game printed ( <a target="_blank" href="http://drivingblind.livejournal.com/315530.html">http://drivingblind.livejournal.com/315530.html</a> )
<br/>
<br/>46:57 -- Three other games?
<br/>
<br/>47:39 -- #1: Twist
<br/>
<br/>49:32 -- #2: Miss Schiffer's School for Young Ladies of Quality
<br/>
<br/>49:48 -- Reverse Engineer Challenge ( <a target="_blank" href="http://www.kevinallenjr.com/reverseengineer/reversed.html">http://www.kevinallenjr.com/reverseengineer/reversed.html</a> )
<br/>
<br/>50:24 -- Gibson Girls ( <a target="_blank" href="http://en.wikipedia.org/wiki/Gibson_girl">http://en.wikipedia.org/wiki/Gibson_girl</a> )
<br/>
<br/>52:42 -- Committee For the Exploration of Mysteries ( <a target="_blank" href="http://ericjboyddesigns.com/The_Committee.aspx">http://ericjboyddesigns.com/The_Committee.aspx</a> )
<br/>
<br/>53:36 -- #3: Intertwined ( scary and hawt! )
<br/>
<br/>54:24 -- Jeepform ( <a target="_blank" href="http://jeepen.org/">http://jeepen.org/</a> )
<br/>
<br/>54:54 -- The Fountain ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_Fountain_%28film%29">http://en.wikipedia.org/wiki/The_Fountain_%28film%29</a> ) Darren Aronofsky ( <a target="_blank" href="http://en.wikipedia.org/wiki/Darren_Aronofsky">http://en.wikipedia.org/wiki/Darren_Aronofsky</a> )
<br/>
<br/>55:30 -- The Time Traveler's Wife ( <a target="_blank" href="http://en.wikipedia.org/wiki/The_Time_Traveler%27s_Wife">http://en.wikipedia.org/wiki/The_Time_Traveler%27s_Wife</a> )
<br/>
<br/>56:25 -- Frotteurism ( <a target="_blank" href="http://en.wikipedia.org/wiki/Frotteurism">http://en.wikipedia.org/wiki/Frotteurism</a> )
<br/>
<br/>Music by The Hub City Stompers: <a target="_blank" href="http://www.hubcitystompers.com/">http://www.hubcitystompers.com/</a>
<br/>
<br/>Logo courtesy of Daniel Solis: <a target="_blank" href="http://danielsolis.com/">http://danielsolis.com/</a></span>]]></description>
<category>podcasts</category>
<pubDate>Sun, 3 Feb 2008 05:20:00 GMT</pubDate>
<guid isPermaLink="true">http://independentinsurgency.libsyn.com/index.php?post_id=303161#</guid>
<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-004.mp3" length="59703396" type="audio/mpeg"/>
<itunes:duration>01:02:11</itunes:duration>
<itunes:keywords>1001 nights, night sky games, games, rpgs, role playing games, role playing, roleplaying, rpgs</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 004: Meguey Baker on 1001 Nights</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>Episode 003: Julia Bond Ellingboe on Steal Away Jordan</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=298956#</link>
<description><![CDATA[In this episode, I interviewed Julia Bond Ellingboe about her game Steal Away Jordan.<br/><br/>This episode is 59:07 minutes long and 54.1 MB big<br/>
<br/>
Links!<br/>
<br/>
Stone Baby Games (Julia's company): <a href="http://www.stone-baby.com/">http://www.stone-baby.com/</a><br/>
The Imagination Sweatshop (playstorming): <a href="http://imaginationsweatshop.com/?page_id=10">http://imaginationsweatshop.com/?page_id=10</a><br/>
Buffy RPG: <a href="http://en.wikipedia.org/wiki/Buffyverse_role-playing_games">http://en.wikipedia.org/wiki/Buffyverse_role-playing_games</a><br/>
Primetime Adventures: <a href="http://www.dog-eared-designs.com/games.html">http://www.dog-eared-designs.com/games.html</a><br/>
Fairy Meat: <a href="http://www.kenzerco.com/index.php?cPath=34_63">http://www.kenzerco.com/index.php?cPath=34_63</a><br/>
Lumpley Games (Vincent's Baker): <a href="http://www.lumpley.com/games/">http://www.lumpley.com/games/</a><br/>
Ron Edwards' Sorcerer: <a href="http:///">http://www.sorcerer-rpg.com/</a><br/>
Yahtzee: <a href="http://en.wikipedia.org/wiki/Yahtzee">http://en.wikipedia.org/wiki/Yahtzee</a><br/>
Spelman College: <a href="http://www.spelman.edu/">http://www.spelman.edu/</a><br/><br/>The episode ends with the Hub City Stompers song WHOLOTTAMULATTO: <a href="http://www.hubcitystompers.com/lyrics/wholottamulatto.html">http://www.hubcitystompers.com/lyrics/wholottamulatto.html</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a><br/>
]]></description>
<category>podcasts</category>
<pubDate>Mon, 21 Jan 2008 22:30:00 GMT</pubDate>
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<itunes:duration>00:59:07</itunes:duration>
<itunes:keywords>steal away jordan, julia ellingboe, julia bond ellingboe, ellingboe, slavery, antebellum, rpg, role playing game, game, indie</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Episode 003: Julia Bond Ellingboe on Steal Away Jordan</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>The Independent Insurgency Episode 002: Vincent Baker on In a Wicked Age...</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=295074#</link>
<description><![CDATA[In this episode, I talk with Vincent Baker of Lumpley Games about his upcoming game, In a Wicked Age, which will be released at Dreamation 2008, in late January. I was so excited, I couldn't wait for my preproscribed deadline this Saturday.<br/><br/>The show is 01:10:38 long and 64.6 MB big.<br/><br/>Links:<br/><br/>Lumpley Games (Vincent's company): <a href="http://www.lumpley.com/games/">http://www.lumpley.com/games/</a><br/>- There you will find links for In a Wicked Age..., Dogs in the Vineyard, Poison'd, Mechaton, and kill puppies for satan.<br/>Dreamation 2008: <a href="http://www.dexposure.com/d2008.html">http://www.dexposure.com/d2008.html</a><br/>Conan: <a href="http://en.wikipedia.org/wiki/Conan_the_Barbarian">http://en.wikipedia.org/wiki/Conan_the_Barbarian</a><br/>Tanith Lee: <a href="http://www.tanithlee.com/">http://www.tanithlee.com/</a><br/>- Tales From The Flat Earth: <a href="http://www.enotes.com/salem-lit/tales-from-flat-earth">http://www.enotes.com/salem-lit/tales-from-flat-earth</a><br/>Jack Vance: <a href="http://en.wikipedia.org/wiki/Jack_Vance">http://en.wikipedia.org/wiki/Jack_Vance</a><br/>- Lyonesse: <a href="http://en.wikipedia.org/wiki/Lyonesse">http://en.wikipedia.org/wiki/Lyonesse</a><br/>Drew Baker: <a href="http://www.drewbaker.com/">http://www.drewbaker.com/</a><br/>Joshua A.C. Newman:<br/>- Joshua A.C. Newman Design: <a href="http://joshuanewmandesign.com/">http://joshuanewmandesign.com/</a><br/>- The Glyphpress <a href="http://glyphpress.com/">http://glyphpress.com/</a><br/>Cheap &amp; Cheesy Fantasy Game (via the waybackmachine): <a href="http://web.archive.org/web/20050909010740/http://www.septemberquestion.org/lumpley/cnc.html">http://web.archive.org/web/20050909010740/http://www.septemberquestion.org/lumpley/cnc.html</a><br/>Clinton R. Nixon:<br/>- CRN Games: <a href="http://crngames.com/">http://crngames.com/</a><br/>- The Fantasy Oracle generator for AG&amp;G/IaWA: <a href="http://crngames.com/oracle">http://crngames.com/oracle</a><br/>Grey Ranks: <a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks">http://www.bullypulpitgames.com/games/index.php?game=grey_ranks</a><br/>Play Collective: <a href="http://playcollective.org/">http://playcollective.org/</a><br/>Ashcan Front: <a href="http://ashcanfront.net/">http://ashcanfront.net/</a><br/>Ron Edwards' Sorcerer: <a href="http://">http://www.sorcerer-rpg.com/</a><br/>Black and Green Games (Emily Care Boss): <a href="http://www.blackgreengames.com/">http://www.blackgreengames.com/</a><br/>Tony Dowler: <a href="http://tony.dowler.com/">http://tony.dowler.com/</a><br/>Troels's fixes for IaWA: <a href="http://www.indie-rpgs.com/forum/index.php?topic=25173.0">http://www.indie-rpgs.com/forum/index.php?topic=25173.0</a><br/>Judd Karlman:<br/>- Livejournal: <a href="http://http://judd-sonofbert.livejournal.com/">http://judd-sonofbert.livejournal.com/</a><br/>- Paka's Thread Games: <a href="http://www.bobgoat.com/mu/">http://www.bobgoat.com/mu/</a><br/>Durham 3 (Jason Morningstar, Clinton R. Nixon, Remi Treur): <a href="http://www.durham3.com/">http://www.durham3.com/</a><br/>Agon (John Harper): <a href="http://www.agon-rpg.com/">http://www.agon-rpg.com/</a><br/>Night Sky Games's 1001 Nights (Meguey Baker): <a href="http://www.nightskygames.com/">http://www.nightskygames.com/</a><br/>Collective Copies: <a href="http://www.collectivecopies.com/cchome.html">http://www.collectivecopies.com/cchome.html</a><br/>TAO Games (Ben Lehman): <a href="http://www.tao-games.com/">http://www.tao-games.com/</a><br/>Lulu: <a href="http://lulu.com/">http://lulu.com/</a><br/>The Forge RPG Bookshelf: <a href="http://bookshelf.indie-rpgs.com/">http://bookshelf.indie-rpgs.com/</a><br/>RPGNow: <a href="http://www.rpgnow.com/">http://www.rpgnow.com/</a><br/>Anna Kreider: <a href="http://wundergeek.blogspot.com/">http://wundergeek.blogspot.com/</a><br/>Ed Heil: <a href="http://esotericmurmurs.blogspot.com/">http://esotericmurmurs.blogspot.com/</a><br/>My Life with Master (Paul Czege): <a href="http://www.halfmeme.com/master.html">http://www.halfmeme.com/master.html</a><br/>Ars Magica: <a href="http://www.atlas-games.com/arsmagica/">http://www.atlas-games.com/arsmagica/</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a><br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 9 Jan 2008 17:10:00 GMT</pubDate>
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<itunes:duration>01:10:38</itunes:duration>
<itunes:keywords>RPGs, role playing, roleplaying games, games, vincent baker, lumpley, baker, in a wicked age, indie</itunes:keywords>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>The Independent Insurgency Episode 002: Vincent Baker on In a Wicked Age...</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
</item>
<item>
<title>The Independent Insurgency Episode 001: Judd Karlman on 1st Quest</title>
<link>http://independentinsurgency.libsyn.com/index.php?post_id=291703#</link>
<description><![CDATA[This is my first show, and Judd Karlman (designer of Dictionary of Mu and a member of the Sons of Kryos podcast) came on to talk about his Young Adult fantasy hack of The Shadows of Yesterday, entitled 1st Quest.<br/><br/>Judd's awesome and so is this episode. I'm so glad he's on the first one.<br/><br/>This episode is 48.3 MB big and 00:52:46 long. Here are the relevant show notes:<br/><br/><br/>Hub City Stompers: <a href="http://hubcitystompers.com">http://hubcitystompers.com</a><br/>The Dictionary of Mu: <a href="http://www.bobgoat.com/mu/">http://www.bobgoat.com/mu/</a><br/>The Sons of Kryos: <a href="http://www.sonsofkryos.com/">http://www.sonsofkryos.com/</a><br/>Birthright: <a href="http://en.wikipedia.org/wiki/Birthright_%28campaign_setting%29">http://en.wikipedia.org/wiki/Birthright_%28campaign_setting%29</a><br/>Rob Donoghue (Evil Hat Games): <a href="http://evilhat.com/">http://evilhat.com/</a><br/>Days of Wonder: <a href="http://www.daysofwonder.com/">http://www.daysofwonder.com/</a><br/>The Shadow of Yesterday: <a href="http://crngames.com/the_shadow_of_yesterday/">http://crngames.com/the_shadow_of_yesterday/</a><br/>Keith Senkowski: <a href="http://www.bobgoat.com/">http://www.bobgoat.com/</a><br/>Ralph Mazza (Ramshead Publishing):&nbsp; <a href="http://www.indie-rpgs.com/ramshead/">http://www.indie-rpgs.com/ramshead/</a><br/>Sorcerer: <a href="http://www.sorcerer-rpg.com/">http://www.sorcerer-rpg.com/</a><br/>Philip Pullman: <a href="http://www.philip-pullman.com/">http://www.philip-pullman.com/</a><br/>Thor Oluvsrud and Luke Crane (Burning Wheel): <a href="http://burningwheel.org/">http://burningwheel.org/</a><br/>Thor Oluvsrud (blog): <a href="http://urdwell.blogspot.com/">http://urdwell.blogspot.com/</a><br/>FATE RPG: <a href="http://faterpg.com/">http://faterpg.com/</a><br/>Wraith: The Oblivion: <a href="http://www.white-wolf.com/Games/Pages/Wraithhome.html">http://www.white-wolf.com/Games/Pages/Wraithhome.html</a><br/>The Riddle of Steel: <a href="http://www.theriddleofsteel.net/">http://www.theriddleofsteel.net/</a><br/>Ron Edwards (Adept Press): <a href="http://www.adept-press.com/">http://www.adept-press.com/</a><br/>The Forge playtesting forum: <a href="http://www.indie-rpgs.com/forum/index.php?board=62.0">http://www.indie-rpgs.com/forum/index.php?board=62.0</a><br/>Aaron Kuder: <a href="http://www.comicspace.com/aaronkuder/" target="_blank">http://www.comicspace.com<wbr/>/aaronkuder/</a> and <a href="http://dancingdoorguy.deviantart.com/" target="_blank">http://dancingdoorguy.deviantar<wbr/>t.com/</a><br/>Riddle of Blood Yahoo Group: <a href="http://games.groups.yahoo.com/group/TRoB/">http://games.groups.yahoo.com/group/TRoB/</a><br/><br/>Logo courtesy of Daniel Solis: <a href="http://danielsolis.com/">http://danielsolis.com/</a><br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Sun, 30 Dec 2007 02:40:00 GMT</pubDate>
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<enclosure url="http://media.libsyn.com/media/independentinsurgency/independent-insurgency-001.mp3" length="50660800" type="audio/mpeg"/>
<itunes:duration>00:52:46</itunes:duration>
<itunes:author>Robert Bohl</itunes:author>
<itunes:subtitle>Interviews from the bleeding edge of Indie RPG design</itunes:subtitle>
<itunes:explicit>Yes</itunes:explicit>
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