The Independent Insurgency
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Syndication

Episode 006: Joshua AC Newman on Shock:

In this episode, I interview Joshua AC Newman on his game, Shock: Social Science Fiction. Joshua's a great graphic designer, so in addition to the interesting things he has to say about his game and the design process, he's particularly instructive with regard to the production phase of putting your game out there.

 

This episode is 91.4 MB big and 01:06:34 long.

 

02:00: What Shock: is and does

02:45: Alvin Toffler's concept of the future shock (the inspiration for the game's title)

04:12: Issues (as they connect to shocks)

05:09: Resources for shocks and issues

06:26: Beaming ads into your skull bones

07:25: "The world ends a lot."

08:38: GMless

11:55: The ideal number of people to play

12:10: Minutiae

13:21: Ending soliloquy

14:52: Protagonist and antagonist

15:18: Praxes

15:47: How conflicts work and orthogonal stakes

16:18: Story goals

17:54: The way minutiae affect things

19:08: Playing audience

21:04: "This is the first science fiction game!"

23:55: Why did you design this game?

25:02: Philip K. Dick (in case you didn't know)

26:00: Criticisms of Shock: 1.0, Ron Edwards

27:06: Stuff that had to get edited out

27:28: Ubiquitous Primetime Adventures shout-out

28:50: Most useful feedback from playtesters, Thor Olavsrud

29:35: Vincent Baker

30:53: The hardest thing to fix (writing)

34:50: Deciding what printer to use, Fidlar Doubleday Digital Printing and Publishers' Graphics

38:42: Give yourself a month to get something published

39:38: Ben Lehman

40:00: The Forge

44:29: Costs of production

46:35: IPR

47:31: Graphic design/layout challenges

48:34: Emily Care Boss

50:49: Order of operations for layout vs. editing

52:08: Form factor considerations

52:57: Golden rectangle

54:29: Contact by Carl Sagan

57:10: Success

 

Closing music is Chatterbox by The Hub City Stompers.

 

Logo courtesy of Daniel Solis: http://danielsolis.com/

Direct download: independent-insurgency-006.mp3
Category:podcasts -- posted at: 5:19pm EDT