Fri, 21 March 2008
On this show I interviewed Rob Donoghue and Fred Hicks of Evil Hat
This episode is 93 MB big and
: What Spirit of the Century is
: A public beta for The Dresden Files RPG
: A quick rundown of FATE, FUDGE dice
: The skill pyramid, and the reasons for it
: Skills in
: Harry Dresden's player min-maxed him
: The compel mechanic
: The Dresden Files RPG: Supernaturals driven by their nature by low refresh
: Gateway between hippy and trad
: "The really hippy stuff is the GM advice"
: The traditional stuff in the game
: Stuff in Spirit of the Century as published that does not work
: Companions Reloaded in Spirit of the Season
: "We suck at playtesting!"
: Stress tracks, problems with them
: How The Dresden Files RPG fixes stress track problems
: Stuff that didn't make it in to Spirit of the Century
: The lost dogfighting rules
: Clinton R. Nixon on parallel and perpendicular actions
: Editioning through new products
: Wherein Rob tries to find something Fred hasn't said already elsewhere about the publishing process
: Why this form factor?
: Skill trappings in The Dresden Files RPG
: Form factor of The Dresden Files RPG
: Robot from the future, Chad Underkoffler, writing setting in The Dresden Files RPG
: My Newark in the Dresdenverse thingie
: How do you do marketing? (HAHAHAHAH)
: FATAL, an example of a game with its marketing built right in
: Dealing with the problematic elements of the pulp genre
: The point of Spirit of the Century
: Bruce Baugh's New Horizons, a socially-conscious Spirit of the Century supplement
: Is Spirit of the Century a success?
: The secret origins of The Grey Ghost, Jet Black, Max Silver, and Sally Slick
Closing music is Skins Don't Cry by The Hub City Stompers.
Logo courtesy of Daniel Solis: http://danielsolis.com/