Fri, 18 April 2008
In this episode, I talk to Michael O'Sullivan of Full Motor Productions
about his heist game, Criminal Element (whose development version is
currently available as a free download). This is the first show I've done
from my home and I was very grateful to Michael for coming up to see
me and talking with me about his game.
This episode is long and 87.7 MB big.: CE is a heist movie game that came out of the 24 Hour RPG Design contest: Scott McLeod: Phil Reed's vs. Monsters and Fred Hicks's PACE: Tell us about the (blackjack-based) system: Ron Edwards compared the system to Over the Edge: Vices, personal weaknesses that create opposition for the crew or
the mission: Betting on your hand with Drama Points: The Director's (GM's) currency: Meltdown Points, freaking out
according to your Vice: Meltdown Points and Tension
: Meltdown and Drama: player currency, not character currency: Flashbacking: Obligatory Judd Karlman reference: Heist (Heat) vs. Caper (Ocean's Eleven): How the mechanics model the drama of these flicks: Heist creation before character creation: Why did you want to design a game?: Obligatory Forge reference: The Mountain Witch, Dictionary of Mu, Universalis, Dust Devils,
and Sorcerer: Why did you design this game?: The spoiler mechanic: Other games that came out of CE?
24:32: Ray Winninger's Underground
26:52: Warren Ellis, The Authority, Planetary
27:49: Who did you steal from?
28:25: Obligatory Spirit of the Century reference
30:00: Mozambique Drill
30:29: What got dropped from the game?
31:07: Game Chef
33:21: Playtester feedback
33:56: Intent, Initiation, Execution, and Effect (IIEE)
34:30: Obligatory Dreamation/DexCon (Double Exposure, LLC.) reference
35:09: Star C. Foster Charity Auction funding a scholarship for Star's high
35:38: Slouching Towards Bedlam interactive fiction game by Star and
36:35: Obligatory Vincent Baker reference
36:54: The Sons of Kryos
38:59: Ashcanning CE? Ryan Macklin
39:06: Misspent Youth
39:44: Know Thyself
40:23: The hardest thing to fix
43:18: The nascent production process of Criminal Element
46:56: How will art be used in the book?
50:16: Paying for/compensating models
51:17: Marketing the game
54:49: What is success for Criminal Element?
56:43: One shot or ongoing?
57:24: Luke, Emily, and Tobias Wrigstad (of Jeepform) at the Indie Game
Thu, 3 April 2008
In this episode, I speak with Brennan Taylor of Galileo Games about his game,
Mortal Coil. As Brennan is also a co-owner of Indie Press Revolution, we also discuss a
bit about how that business works and what implications there are for him as a client and
owner of IPR.
This episode is 78.2 MB big and 56:55 long.
: Tell us
about the game