Polaris style, in vain) to fend off Christian crusaders. We recorded this on the first night of Camp Nerdly 2 in
the woods of Triangle, VA. Hope you enjoy it.
This episode is 77.9 MB big and 56:45 long.
: Began as
an entry in a setting design contest : The game
is about the Reconquista : The
doomsday clock : How the
game works : In A Wicked Age : Ways TABAW
is different from Polaris : Structure
of interlocking stories, like Crash : One-shot
game rules : Why did
you design the game? : Wrestling
with the label of "game designer" : Any games
arise from the design process? : Game Chef: The way the
Discord mechanic works 24:38: Troubleshooting the Discord mechanic 26:52: Anything you had to get rid of that you wish you
didn't? 29:29: Steal Away
Jordan by Julia Ellingboe (of Stone
Baby Games) 30:59: How many times has the game been played? 31:14: "Knife-fight" 34:00: The most helpful feedback you got from playtesters 36:55: Picking a printer (Pandora
Press) 37:56: Lulu 38:25: IPR 39:16: How is art used in the book? 40:56: Joshua AC
Newman 41:23: What form factor, and why? 42:41: Marketing the game 44:02: Emily
Care Boss 44:50: Gen Con and The Forge booth 45:16: Defining success for the game 46:35: Personal religious beliefs and how they intersect
with the game 50:13: Anything else to say? 52:17: Master
In this episode I talk with Kat and Michael Miller about their
upcoming game, Serial.
Serial, which will be published by Incarnadine
Press, is a game based on true crime investigations of serial killers. The
game is careful to focus most of the interest on the victims of these crimes
rather than the cops or the killer. In fact, no one plays the killer. It's an
exciting and interesting game that I enjoyed playing.
In this episode, I interview Vincent Baker of Lumpley Games
first published roleplaying game, kill puppies for satan.
This was kind of a
silly one, as many of the questions I'd ordinarily ask a
little weird in this
context. You'll see.
This episode is long and 84.8 MB
: What is
kill puppies for satan?
is extremely mean to Vampire: The
: Conpulsion in Edinburgh
and the kpfs resurgence
Craig (of Contested Ground Studios)
: kpfs 2nd
: Ralph Steadman
: How does
the game work mechanically?
: A bunch of
different kinds of NPCs
Baker (of Night Sky Games)
: A parody
of gamers or a certain kind of game?
: Alas, now
the 23rd hit on Google
: kpfs hate mail site
: Trying to
get back to mechanics, conflict or tasky?
: How indie
: Why did
you design the game?
: The Lumpley
27:58: kpfs is also self-parody
28:17: Comparing Vampire and Ars Magica
30:13: A reading from kpfs: A character sheet for a vampire
34:30: Playtesting? Fuck no!
34:51: The evil hamster wheel, a mechanic which coincidentally
38:52: kpfs saves lives
42:17: kpfs and the Columbine
42:40: The kpfs gun rules
43:32: Why Vincent doesn't run the game anymore
45:54: The DNA that kpfs shares with Poison'd
47:11: Angry threads sell games
48:33: Ron Edwards:
"You make games about the morality of people you don't think are
50:33: Is kpfs a success?